Some more clean-up and fixes
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@@ -3,7 +3,6 @@ using System.Numerics;
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public static partial class Detour
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{
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/**
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@defgroup detour Detour
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@@ -730,7 +730,7 @@ public static partial class Detour
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void closestPointOnDetailEdges(bool onlyBoundary, dtMeshTile tile, dtPoly poly, float[] pos, float[] closest)
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{
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uint ip = (uint)tile.polys.ToList().IndexOf(poly);
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int ip = Array.IndexOf(tile.polys, poly);
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dtPolyDetail pd = tile.detailMeshes[ip];
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float dmin = float.MaxValue;
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@@ -789,7 +789,7 @@ public static partial class Detour
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if (poly.getType() == (byte)dtPolyTypes.DT_POLYTYPE_OFFMESH_CONNECTION)
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return false;
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uint ip = (uint)Array.IndexOf(tile.polys, poly);
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int ip = Array.IndexOf(tile.polys, poly);
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dtPolyDetail pd = tile.detailMeshes[ip];
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float[] verts = new float[DT_VERTS_PER_POLYGON * 3];
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@@ -849,7 +849,6 @@ public static partial class Detour
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public void closestPointOnPoly(dtPolyRef polyRef, float[] pos, float[] closest, ref bool posOverPoly)
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{
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dtMeshTile tile = new();
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dtPoly poly = new();
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getTileAndPolyByRefUnsafe(polyRef, ref tile, ref poly);
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@@ -2124,7 +2124,7 @@ namespace Game.Chat
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if (args[0] == '[') // [name] manual form
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{
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string itemName = args.NextString("]");
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string itemName = args.NextString("]").Substring(1);
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if (!string.IsNullOrEmpty(itemName))
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{
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@@ -250,6 +250,9 @@ namespace Game.Entities
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return;
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}
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if (!extraAttacksTargets.ContainsKey(targetGUID))
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extraAttacksTargets[targetGUID] = 0;
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extraAttacksTargets[targetGUID] += count;
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}
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