Core/World: implement database support for default map and realm wide world states
Port From (https://github.com/TrinityCore/TrinityCore/commit/737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb)
This commit is contained in:
@@ -2913,6 +2913,8 @@ namespace Game.Entities
|
||||
packet.AreaID = zoneid;
|
||||
packet.SubareaID = areaid;
|
||||
|
||||
Global.WorldStateMgr.FillInitialWorldStates(packet, GetMap());
|
||||
|
||||
packet.AddState(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
|
||||
packet.AddState(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
|
||||
packet.AddState(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
|
||||
|
||||
Reference in New Issue
Block a user