Core/World: implement database support for default map and realm wide world states
Port From (https://github.com/TrinityCore/TrinityCore/commit/737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb)
This commit is contained in:
@@ -2913,6 +2913,8 @@ namespace Game.Entities
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packet.AreaID = zoneid;
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packet.SubareaID = areaid;
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Global.WorldStateMgr.FillInitialWorldStates(packet, GetMap());
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packet.AddState(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS
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packet.AddState(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS
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packet.AddState(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES
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@@ -115,4 +115,6 @@ public static class Global
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public static SupportManager SupportMgr { get { return SupportManager.Instance; } }
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public static WardenCheckManager WardenCheckMgr { get { return WardenCheckManager.Instance; } }
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public static BlackMarketManager BlackMarketMgr { get { return BlackMarketManager.Instance; } }
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public static WorldStateManager WorldStateMgr { get { return WorldStateManager.Instance; } }
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}
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@@ -87,6 +87,8 @@ namespace Game.Maps
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Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
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_worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this);
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Global.ScriptMgr.OnCreateMap(this);
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}
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@@ -574,6 +576,29 @@ namespace Game.Maps
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Cell cell = new(player.GetPositionX(), player.GetPositionY());
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GetMultiPersonalPhaseTracker().OnOwnerPhaseChanged(player, GetGrid(cell.GetGridX(), cell.GetGridY()), this, cell);
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}
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public int GetWorldStateValue(int worldStateId)
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{
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return _worldStateValues.LookupByKey(worldStateId);
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}
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public Dictionary<int, int> GetWorldStateValues() { return _worldStateValues; }
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public void SetWorldStateValue(int worldStateId, int value)
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{
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int oldValue = _worldStateValues.LookupByKey(worldStateId);
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_worldStateValues[worldStateId] = value;
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WorldStateTemplate worldStateTemplate = Global.WorldStateMgr.GetWorldStateTemplate(worldStateId);
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if (worldStateTemplate != null)
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Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, this);
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// Broadcast update to all players on the map
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UpdateWorldState updateWorldState = new();
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updateWorldState.VariableID = (uint)worldStateId;
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updateWorldState.Value = value;
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SendToPlayers(updateWorldState);
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}
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void InitializeObject(WorldObject obj)
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{
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@@ -5257,6 +5282,8 @@ namespace Game.Maps
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Queue<FarSpellCallback> _farSpellCallbacks = new();
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MultiPersonalPhaseTracker _multiPersonalPhaseTracker = new();
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Dictionary<int, int> _worldStateValues = new();
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#endregion
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}
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@@ -48,6 +48,11 @@ namespace Game.Networking.Packets
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Worldstates.Add(new WorldStateInfo(variableID, (int)value));
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}
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public void AddState(int variableID, int value)
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{
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Worldstates.Add(new WorldStateInfo((uint)variableID, value));
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}
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public void AddState(WorldStates variableID, bool value)
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{
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AddState((uint)variableID, value);
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@@ -843,4 +843,17 @@ namespace Game.Scripting
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// Called when a quest objective data change
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public virtual void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount) { }
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}
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public class WorldStateScript : ScriptObject
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{
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public WorldStateScript(string name) : base(name)
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{
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Global.ScriptMgr.AddScript(this);
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}
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public override bool IsDatabaseBound() { return true; }
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// Called when worldstate changes value, map is optional
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public virtual void OnValueChange(int worldStateId, int oldValue, int newValue, Map map) { }
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}
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}
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@@ -1198,6 +1198,14 @@ namespace Game.Scripting
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RunScript<QuestScript>(script => script.OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount), quest.ScriptId);
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}
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// WorldState
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public void OnWorldStateValueChange(WorldStateTemplate worldStateTemplate, int oldValue, int newValue, Map map)
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{
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Cypher.Assert(worldStateTemplate != null);
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RunScript<WorldStateScript>(script => script.OnValueChange(worldStateTemplate.Id, oldValue, newValue, map), worldStateTemplate.ScriptId);
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}
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public void ForEach<T>(Action<T> a) where T : ScriptObject
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{
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var reg = GetScriptRegistry<T>();
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@@ -889,6 +889,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Formations...");
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FormationMgr.LoadCreatureFormations();
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Log.outInfo(LogFilter.ServerLoading, "Loading World State templates...");
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Global.WorldStateMgr.LoadFromDB();
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Log.outInfo(LogFilter.ServerLoading, "Loading World States..."); // must be loaded before Battleground, outdoor PvP and conditions
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LoadWorldStates();
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@@ -0,0 +1,138 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Database;
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using Game.Maps;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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namespace Game
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{
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public class WorldStateManager : Singleton<WorldStateManager>
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{
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Dictionary<int, WorldStateTemplate> _worldStateTemplates = new();
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Dictionary<int, int> _realmWorldStateValues = new();
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Dictionary<uint, Dictionary<int, int>> _worldStatesByMap = new();
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WorldStateManager() { }
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public void LoadFromDB()
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT ID, DefaultValue, MapID, ScriptName FROM world_state");
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if (result.IsEmpty())
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return;
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do
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{
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int id = result.Read<int>(0);
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WorldStateTemplate worldState = new();
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worldState.Id = id;
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worldState.DefaultValue = result.Read<int>(1);
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if (!result.IsNull(2))
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worldState.MapId = result.Read<uint>(2);
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worldState.ScriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(3));
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if (worldState.MapId.HasValue)
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{
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if (!_worldStatesByMap.ContainsKey(worldState.MapId.Value))
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_worldStatesByMap[worldState.MapId.Value] = new();
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_worldStatesByMap[worldState.MapId.Value][id] = worldState.DefaultValue;
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}
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else
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_realmWorldStateValues[id] = worldState.DefaultValue;
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_worldStateTemplates[id] = worldState;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_worldStateTemplates.Count} world state templates {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public WorldStateTemplate GetWorldStateTemplate(int worldStateId)
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{
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return _worldStateTemplates.LookupByKey(worldStateId);
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}
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public int GetValue(int worldStateId, Map map)
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{
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WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
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if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
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return _realmWorldStateValues.LookupByKey(worldStateId);
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if (map.GetId() != worldStateTemplate.MapId)
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return 0;
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return map.GetWorldStateValue(worldStateId);
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}
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public void SetValue(int worldStateId, int value, Map map)
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{
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WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
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if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
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{
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int oldValue = _realmWorldStateValues.LookupByKey(worldStateId);
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_realmWorldStateValues[worldStateId] = value;
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if (worldStateTemplate != null)
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Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, null);
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// Broadcast update to all players on the server
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UpdateWorldState updateWorldState = new();
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updateWorldState.VariableID = (uint)worldStateId;
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updateWorldState.Value = value;
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Global.WorldMgr.SendGlobalMessage(updateWorldState);
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return;
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}
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if (map.GetId() != worldStateTemplate.MapId)
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return;
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map.SetWorldStateValue(worldStateId, value);
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}
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public Dictionary<int, int> GetInitialWorldStatesForMap(Map map)
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{
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if (_worldStatesByMap.TryGetValue(map.GetId(), out Dictionary<int, int> initialValues))
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return initialValues;
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return new Dictionary<int, int>();
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}
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public void FillInitialWorldStates(InitWorldStates initWorldStates, Map map)
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{
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foreach (var (worldStateId, value) in _realmWorldStateValues)
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initWorldStates.AddState(worldStateId, value);
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foreach (var (worldStateId, value) in map.GetWorldStateValues())
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initWorldStates.AddState(worldStateId, value);
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}
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}
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public class WorldStateTemplate
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{
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public int Id;
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public int DefaultValue;
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public uint ScriptId;
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public uint? MapId;
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}
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}
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@@ -0,0 +1,19 @@
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--
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-- Table structure for table `world_state`
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--
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DROP TABLE IF EXISTS `world_state`;
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CREATE TABLE `world_state` (
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`ID` int NOT NULL,
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`DefaultValue` int NOT NULL,
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`MapID` int unsigned DEFAULT NULL,
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`ScriptName` varchar(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
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`Comment` text CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci,
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PRIMARY KEY (`ID`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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INSERT INTO `world_state` (`ID`, `DefaultValue`, `MapID`, `Comment`) VALUES
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(5644, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
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(5645, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
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(5646, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
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(5647, 0, 669, 'Blackwing Descent - Omnotron Defense System - Achieve-a-tron'),
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(5117, 0, 670, 'Grim Batol - Erudax - Don\'t need to Break Eggs to Make an Omelet');
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