Files
CypherCore/Source/Game/World/WorldStateManager.cs
T

139 lines
5.0 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Database;
using Game.Maps;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game
{
public class WorldStateManager : Singleton<WorldStateManager>
{
Dictionary<int, WorldStateTemplate> _worldStateTemplates = new();
Dictionary<int, int> _realmWorldStateValues = new();
Dictionary<uint, Dictionary<int, int>> _worldStatesByMap = new();
WorldStateManager() { }
public void LoadFromDB()
{
uint oldMSTime = Time.GetMSTime();
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT ID, DefaultValue, MapID, ScriptName FROM world_state");
if (result.IsEmpty())
return;
do
{
int id = result.Read<int>(0);
WorldStateTemplate worldState = new();
worldState.Id = id;
worldState.DefaultValue = result.Read<int>(1);
if (!result.IsNull(2))
worldState.MapId = result.Read<uint>(2);
worldState.ScriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(3));
if (worldState.MapId.HasValue)
{
if (!_worldStatesByMap.ContainsKey(worldState.MapId.Value))
_worldStatesByMap[worldState.MapId.Value] = new();
_worldStatesByMap[worldState.MapId.Value][id] = worldState.DefaultValue;
}
else
_realmWorldStateValues[id] = worldState.DefaultValue;
_worldStateTemplates[id] = worldState;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_worldStateTemplates.Count} world state templates {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public WorldStateTemplate GetWorldStateTemplate(int worldStateId)
{
return _worldStateTemplates.LookupByKey(worldStateId);
}
public int GetValue(int worldStateId, Map map)
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
return _realmWorldStateValues.LookupByKey(worldStateId);
if (map.GetId() != worldStateTemplate.MapId)
return 0;
return map.GetWorldStateValue(worldStateId);
}
public void SetValue(int worldStateId, int value, Map map)
{
WorldStateTemplate worldStateTemplate = GetWorldStateTemplate(worldStateId);
if (worldStateTemplate == null || !worldStateTemplate.MapId.HasValue)
{
int oldValue = _realmWorldStateValues.LookupByKey(worldStateId);
_realmWorldStateValues[worldStateId] = value;
if (worldStateTemplate != null)
Global.ScriptMgr.OnWorldStateValueChange(worldStateTemplate, oldValue, value, null);
// Broadcast update to all players on the server
UpdateWorldState updateWorldState = new();
updateWorldState.VariableID = (uint)worldStateId;
updateWorldState.Value = value;
Global.WorldMgr.SendGlobalMessage(updateWorldState);
return;
}
if (map.GetId() != worldStateTemplate.MapId)
return;
map.SetWorldStateValue(worldStateId, value);
}
public Dictionary<int, int> GetInitialWorldStatesForMap(Map map)
{
if (_worldStatesByMap.TryGetValue(map.GetId(), out Dictionary<int, int> initialValues))
return initialValues;
return new Dictionary<int, int>();
}
public void FillInitialWorldStates(InitWorldStates initWorldStates, Map map)
{
foreach (var (worldStateId, value) in _realmWorldStateValues)
initWorldStates.AddState(worldStateId, value);
foreach (var (worldStateId, value) in map.GetWorldStateValues())
initWorldStates.AddState(worldStateId, value);
}
}
public class WorldStateTemplate
{
public int Id;
public int DefaultValue;
public uint ScriptId;
public uint? MapId;
}
}