Core/World: implement database support for default map and realm wide world states

Port From (https://github.com/TrinityCore/TrinityCore/commit/737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb)
This commit is contained in:
hondacrx
2022-06-25 22:52:20 -04:00
parent ed7a07d893
commit 7be2eb52cc
9 changed files with 217 additions and 0 deletions
@@ -48,6 +48,11 @@ namespace Game.Networking.Packets
Worldstates.Add(new WorldStateInfo(variableID, (int)value));
}
public void AddState(int variableID, int value)
{
Worldstates.Add(new WorldStateInfo((uint)variableID, value));
}
public void AddState(WorldStates variableID, bool value)
{
AddState((uint)variableID, value);