Core/World: implement database support for default map and realm wide world states

Port From (https://github.com/TrinityCore/TrinityCore/commit/737d94d7efe0b6c308ac1bf3692b6aa2e43f5adb)
This commit is contained in:
hondacrx
2022-06-25 22:52:20 -04:00
parent ed7a07d893
commit 7be2eb52cc
9 changed files with 217 additions and 0 deletions
+8
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@@ -1198,6 +1198,14 @@ namespace Game.Scripting
RunScript<QuestScript>(script => script.OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount), quest.ScriptId);
}
// WorldState
public void OnWorldStateValueChange(WorldStateTemplate worldStateTemplate, int oldValue, int newValue, Map map)
{
Cypher.Assert(worldStateTemplate != null);
RunScript<WorldStateScript>(script => script.OnValueChange(worldStateTemplate.Id, oldValue, newValue, map), worldStateTemplate.ScriptId);
}
public void ForEach<T>(Action<T> a) where T : ScriptObject
{
var reg = GetScriptRegistry<T>();