Misc bug fixes
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+15
-12
@@ -133,7 +133,7 @@ namespace Game.Groups
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m_lootThreshold = (ItemQuality)field.Read<byte>(3);
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for (byte i = 0; i < MapConst.TargetIconsCount; ++i)
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m_targetIcons[i].SetRawValue(field.Read<string>(4 + i).ToByteArray());
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m_targetIcons[i].SetRawValue(field.Read<byte[]>(4 + i));
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m_groupFlags = (GroupFlags)field.Read<byte>(12);
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if (m_groupFlags.HasAnyFlag(GroupFlags.Raid))
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@@ -910,19 +910,20 @@ namespace Game.Groups
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public void GroupLoot(Loot loot, WorldObject lootedObject)
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{
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byte itemSlot = 0;
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foreach (var i in loot.items)
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for (var i = 0; i < loot.items.Count; ++i, ++itemSlot)
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{
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if (i.freeforall)
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LootItem lootItem = loot.items[i];
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if (lootItem.freeforall)
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continue;
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ItemTemplate item = Global.ObjectMgr.GetItemTemplate(i.itemid);
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ItemTemplate item = Global.ObjectMgr.GetItemTemplate(lootItem.itemid);
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if (item == null)
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continue;
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//roll for over-threshold item if it's one-player loot
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if (item.GetQuality() >= m_lootThreshold)
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{
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Roll r = new Roll(i);
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Roll r = new Roll(lootItem);
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for (GroupReference refe = GetFirstMember(); refe != null; refe = refe.next())
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{
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@@ -930,7 +931,7 @@ namespace Game.Groups
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if (!playerToRoll || playerToRoll.GetSession() == null)
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continue;
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bool allowedForPlayer = i.AllowedForPlayer(playerToRoll);
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bool allowedForPlayer = lootItem.AllowedForPlayer(playerToRoll);
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if (allowedForPlayer && playerToRoll.IsAtGroupRewardDistance(lootedObject))
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{
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r.totalPlayersRolling++;
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@@ -984,7 +985,7 @@ namespace Game.Groups
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}
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}
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else
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i.is_underthreshold = true;
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lootItem.is_underthreshold = true;
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}
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foreach (var i in loot.quest_items)
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@@ -1076,15 +1077,15 @@ namespace Game.Groups
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if (roll == null)
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return;
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var rollType = roll.playerVote.LookupByKey(playerGuid);
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// this condition means that player joins to the party after roll begins
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if (rollType == 0)
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if (!roll.playerVote.ContainsKey(playerGuid))
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return;
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if (roll.getLoot() != null)
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if (roll.getLoot().items.Empty())
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return;
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RollType rollType = RollType.MaxTypes;
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switch (choice)
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{
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case RollType.Pass: // Player choose pass
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@@ -1109,13 +1110,15 @@ namespace Game.Groups
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break;
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}
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roll.playerVote[playerGuid] = rollType;
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if (roll.totalPass + roll.totalNeed + roll.totalGreed >= roll.totalPlayersRolling)
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CountTheRoll(roll, null);
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}
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public void EndRoll(Loot pLoot, Map allowedMap)
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{
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foreach (var roll in RollId)
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foreach (var roll in RollId.ToList())
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{
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if (roll.getLoot() == pLoot)
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{
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@@ -1902,7 +1905,7 @@ namespace Game.Groups
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if (difficultyDic == null)
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return;
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foreach (var pair in difficultyDic)
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foreach (var pair in difficultyDic.ToList())
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{
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InstanceSave instanceSave = pair.Value.save;
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MapRecord entry = CliDB.MapStorage.LookupByKey(pair.Key);
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@@ -2484,7 +2487,7 @@ namespace Game.Groups
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Roll GetRoll(ObjectGuid lootObjectGuid, byte lootListId)
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{
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foreach (var roll in RollId)
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if (roll.getTarget().GetGUID() == lootObjectGuid && roll.itemSlot == lootListId && roll.isValid())
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if (roll.getTarget() != null && roll.getTarget().GetGUID() == lootObjectGuid && roll.itemSlot == lootListId && roll.isValid())
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return roll;
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return null;
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}
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@@ -71,10 +71,7 @@ namespace Game.Groups
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public Group GetGroupByDbStoreId(uint storageId)
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{
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if (storageId < GroupDbStore.Count)
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return GroupDbStore[storageId];
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return null;
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return GroupDbStore.LookupByKey(storageId);
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}
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public ulong GenerateGroupId()
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