Core/Grids: Allow customizing packets sent with MessageDistDeliverer and MessageDistDelivererToHostile depending on receiver

Port From (https://github.com/TrinityCore/TrinityCore/commit/3a37a2e0d7ce79d55c301f4246f08f1fc5c9c6d7)
This commit is contained in:
hondacrx
2021-04-30 11:08:49 -04:00
parent 88d833945b
commit 7c83501ba7
4 changed files with 67 additions and 105 deletions
+14 -86
View File
@@ -23,6 +23,7 @@ using Game.Combat;
using Game.DataStorage;
using Game.Maps;
using Game.Movement;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
@@ -577,93 +578,20 @@ namespace Game.Entities
public StringArray name = new(SharedConst.MaxDeclinedNameCases);
}
class CombatLogSender : Notifier
class CombatLogSender : MessageDistDelivererCustomizer
{
public CombatLogSender(WorldObject src, CombatLogServerPacket msg, float dist)
{
i_source = src;
i_message = msg;
i_distSq = dist * dist;
}
bool IsInRangeHelper(WorldObject obj)
{
if (!obj.IsInPhase(i_source))
return false;
return obj.GetExactDist2dSq(i_source) <= i_distSq;
}
public override void Visit(IList<Player> objs)
{
for (var i = 0; i < objs.Count; ++i)
{
Player player = objs[i];
if (!IsInRangeHelper(player))
continue;
// Send packet to all who are sharing the player's vision
if (player.HasSharedVision())
{
foreach (var visionTarget in player.GetSharedVisionList())
if (visionTarget.seerView == player)
SendPacket(visionTarget);
}
if (player.seerView == player || player.GetVehicle())
SendPacket(player);
}
}
public override void Visit(IList<Creature> objs)
{
for (var i = 0; i < objs.Count; ++i)
{
Creature creature = objs[i];
if (!IsInRangeHelper(creature))
continue;
// Send packet to all who are sharing the creature's vision
if (creature.HasSharedVision())
{
foreach (var visionTarget in creature.GetSharedVisionList())
if (visionTarget.seerView == creature)
SendPacket(visionTarget);
}
}
}
public override void Visit(IList<DynamicObject> objs)
{
for (var i = 0; i < objs.Count; ++i)
{
DynamicObject dynamicObject = objs[i];
if (!IsInRangeHelper(dynamicObject))
continue;
Unit caster = dynamicObject.GetCaster();
if (caster)
{
// Send packet back to the caster if the caster has vision of dynamic object
Player player = caster.ToPlayer();
if (player && player.seerView == dynamicObject)
SendPacket(player);
}
}
}
void SendPacket(Player player)
{
if (!player.HaveAtClient(i_source))
return;
if (!player.IsAdvancedCombatLoggingEnabled())
i_message.DisableAdvancedCombatLogging();
player.SendPacket(i_message);
}
WorldObject i_source;
CombatLogServerPacket i_message;
float i_distSq;
public CombatLogSender(CombatLogServerPacket msg)
{
i_message = msg;
}
public override ServerPacket Invoke(Player player)
{
i_message.SetAdvancedCombatLogging(player.IsAdvancedCombatLoggingEnabled());
return i_message;
}
}
}