Core/DataStores: Load LanguageWords.db2 and Languages.db2 for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd8edc68951dbd771d437a3824c6d06706242323)
This commit is contained in:
@@ -668,6 +668,13 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_KEYCHAIN, "SELECT ID, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, " +
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"Key16, Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM keychain");
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// LanguageWords.db2
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PrepareStatement(HotfixStatements.SEL_LANGUAGE_WORDS, "SELECT ID, Word, LanguageID FROM language_words");
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// Languages.db2
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PrepareStatement(HotfixStatements.SEL_LANGUAGES, "SELECT Name, ID FROM languages");
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PrepareStatement(HotfixStatements.SEL_LANGUAGES_LOCALE, "SELECT ID, Name_lang FROM languages_locale WHERE locale = ?");
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// LfgDungeons.db2
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PrepareStatement(HotfixStatements.SEL_LFG_DUNGEONS, "SELECT ID, Name, Description, TypeID, Subtype, Faction, IconTextureFileID, RewardsBgTextureFileID, " +
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"PopupBgTextureFileID, ExpansionLevel, MapID, DifficultyID, MinGear, GroupID, OrderIndex, RequiredPlayerConditionId, RandomID, ScenarioID, " +
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@@ -1503,6 +1510,11 @@ namespace Framework.Database
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SEL_KEYCHAIN,
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SEL_LANGUAGE_WORDS,
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SEL_LANGUAGES,
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SEL_LANGUAGES_LOCALE,
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SEL_LFG_DUNGEONS,
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SEL_LFG_DUNGEONS_LOCALE,
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@@ -202,6 +202,8 @@ namespace Game.DataStorage
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ItemSpecOverrideStorage = ReadDB2<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemXBonusTreeStorage = ReadDB2<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
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//KeyChainStorage = ReadDB2<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
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LanguageWordsStorage = ReadDB2<LanguageWordsRecord>("LanguageWords.db2", HotfixStatements.SEL_LANGUAGE_WORDS);
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LanguagesStorage = ReadDB2<LanguagesRecord>("Languages.db2", HotfixStatements.SEL_LANGUAGES, HotfixStatements.SEL_LANGUAGES_LOCALE);
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LFGDungeonsStorage = ReadDB2<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
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LightStorage = ReadDB2<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
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LiquidTypeStorage = ReadDB2<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE);
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@@ -563,6 +565,8 @@ namespace Game.DataStorage
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public static DB6Storage<ItemSpecOverrideRecord> ItemSpecOverrideStorage;
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public static DB6Storage<ItemXBonusTreeRecord> ItemXBonusTreeStorage;
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//public static DB6Storage<KeyChainRecord> KeyChainStorage;
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public static DB6Storage<LanguageWordsRecord> LanguageWordsStorage;
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public static DB6Storage<LanguagesRecord> LanguagesStorage;
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public static DB6Storage<LFGDungeonsRecord> LFGDungeonsStorage;
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public static DB6Storage<LightRecord> LightStorage;
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public static DB6Storage<LiquidTypeRecord> LiquidTypeStorage;
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@@ -20,6 +20,19 @@ using Framework.GameMath;
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namespace Game.DataStorage
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{
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public sealed class LanguageWordsRecord
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{
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public uint Id;
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public string Word;
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public uint LanguageID;
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}
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public sealed class LanguagesRecord
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{
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public LocalizedString Name;
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public uint Id;
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}
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public sealed class LFGDungeonsRecord
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{
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public uint Id;
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@@ -0,0 +1,54 @@
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--
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-- Table structure for table `language_words`
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--
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DROP TABLE IF EXISTS `language_words`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `language_words` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`Word` text,
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`LanguageID` int(10) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `languages`
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--
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DROP TABLE IF EXISTS `languages`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `languages` (
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`Name` text,
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `languages_locale`
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--
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DROP TABLE IF EXISTS `languages_locale`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `languages_locale` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`locale` varchar(4) NOT NULL,
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`Name_lang` text,
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`locale`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
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/*!50500 PARTITION BY LIST COLUMNS(locale)
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(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
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PARTITION esES VALUES IN ('esES') ENGINE = InnoDB,
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PARTITION esMX VALUES IN ('esMX') ENGINE = InnoDB,
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PARTITION frFR VALUES IN ('frFR') ENGINE = InnoDB,
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PARTITION itIT VALUES IN ('itIT') ENGINE = InnoDB,
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PARTITION koKR VALUES IN ('koKR') ENGINE = InnoDB,
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PARTITION ptBR VALUES IN ('ptBR') ENGINE = InnoDB,
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PARTITION ruRU VALUES IN ('ruRU') ENGINE = InnoDB,
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PARTITION zhCN VALUES IN ('zhCN') ENGINE = InnoDB,
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PARTITION zhTW VALUES IN ('zhTW') ENGINE = InnoDB) */;
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/*!40101 SET character_set_client = @saved_cs_client */;
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