Core/Grids: Allow customizing packets sent with MessageDistDeliverer and MessageDistDelivererToHostile depending on receiver

Port From (https://github.com/TrinityCore/TrinityCore/commit/3a37a2e0d7ce79d55c301f4246f08f1fc5c9c6d7)
This commit is contained in:
hondacrx
2021-04-30 11:08:49 -04:00
parent 88d833945b
commit 7c83501ba7
4 changed files with 67 additions and 105 deletions
+46 -14
View File
@@ -23,7 +23,6 @@ using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Maps
{
@@ -379,12 +378,44 @@ namespace Game.Maps
bool isCreature;
}
public class MessageDistDelivererCustomizer
{
ServerPacket i_message;
public MessageDistDelivererCustomizer() { }
public MessageDistDelivererCustomizer(ServerPacket message)
{
i_message = message;
}
public virtual ServerPacket Invoke(Player player)
{
return i_message;
}
}
public class MessageDistDeliverer : Notifier
{
public MessageDistDeliverer(WorldObject src, ServerPacket msg, float dist, bool own_team_only = false, Player skipped = null)
WorldObject i_source;
MessageDistDelivererCustomizer i_messageCustomizer;
float i_distSq;
uint team;
Player skipped_receiver;
public MessageDistDeliverer(WorldObject src, ServerPacket pkt, float dist, bool own_team_only = false, Player skipped = null)
{
i_source = src;
i_message = msg;
i_messageCustomizer = new(pkt);
i_distSq = dist * dist;
team = (uint)((own_team_only && src.IsTypeId(TypeId.Player)) ? ((Player)src).GetTeam() : 0);
skipped_receiver = skipped;
}
public MessageDistDeliverer(WorldObject src, MessageDistDelivererCustomizer packetCustomizer, float dist, bool own_team_only = false, Player skipped = null)
{
i_source = src;
i_messageCustomizer = packetCustomizer;
i_distSq = dist * dist;
team = (uint)((own_team_only && src.IsTypeId(TypeId.Player)) ? ((Player)src).GetTeam() : 0);
skipped_receiver = skipped;
@@ -466,26 +497,27 @@ namespace Game.Maps
if (!player.HaveAtClient(i_source))
return;
player.SendPacket(i_message);
player.SendPacket(i_messageCustomizer.Invoke(player));
}
WorldObject i_source;
ServerPacket i_message;
float i_distSq;
uint team;
Player skipped_receiver;
}
public class MessageDistDelivererToHostile : Notifier
{
Unit i_source;
ServerPacket i_message;
MessageDistDelivererCustomizer i_messageCustomizer;
float i_distSq;
public MessageDistDelivererToHostile(Unit src, ServerPacket msg, float dist)
public MessageDistDelivererToHostile(Unit src, ServerPacket pkt, float dist)
{
i_source = src;
i_message = msg;
i_messageCustomizer = new(pkt);
i_distSq = dist * dist;
}
public MessageDistDelivererToHostile(Unit src, MessageDistDelivererCustomizer packetCustomizer, float dist)
{
i_source = src;
i_messageCustomizer = packetCustomizer;
i_distSq = dist * dist;
}
@@ -562,7 +594,7 @@ namespace Game.Maps
if (player == i_source || !player.HaveAtClient(i_source) || player.IsFriendlyTo(i_source))
return;
player.SendPacket(i_message);
player.SendPacket(i_messageCustomizer.Invoke(player));
}
}