Core/Spell: fix SendSpellMiss requiring caster Unit
Port From (https://github.com/TrinityCore/TrinityCore/commit/60ff73eeba93c7f97abff0eeb504cb4b5ff8a6cd)
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@@ -2028,6 +2028,15 @@ namespace Game.Entities
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return SpellMissInfo.None;
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}
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public void SendSpellMiss(Unit target, uint spellID, SpellMissInfo missInfo)
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{
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SpellMissLog spellMissLog = new();
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spellMissLog.SpellID = spellID;
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spellMissLog.Caster = GetGUID();
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spellMissLog.Entries.Add(new SpellLogMissEntry(target.GetGUID(), (byte)missInfo));
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SendMessageToSet(spellMissLog, true);
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}
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public FactionTemplateRecord GetFactionTemplateEntry()
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{
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var entry = CliDB.FactionTemplateStorage.LookupByKey(GetFaction());
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@@ -2103,14 +2103,6 @@ namespace Game.Entities
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SendCombatLogMessage(data);
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}
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public void SendSpellMiss(Unit target, uint spellID, SpellMissInfo missInfo)
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{
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SpellMissLog spellMissLog = new();
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spellMissLog.SpellID = spellID;
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spellMissLog.Caster = GetGUID();
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spellMissLog.Entries.Add(new SpellLogMissEntry(target.GetGUID(), (byte)missInfo));
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SendMessageToSet(spellMissLog, true);
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}
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void SendSpellDamageResist(Unit target, uint spellId)
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{
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@@ -7700,7 +7700,7 @@ namespace Game.Spells
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if (missInfo != SpellMissInfo.None)
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{
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if (missInfo != SpellMissInfo.Miss)
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spell.GetCaster().ToUnit().SendSpellMiss(unit, spell.m_spellInfo.Id, missInfo);
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spell.GetCaster().SendSpellMiss(unit, spell.m_spellInfo.Id, missInfo);
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spell.m_damage = 0;
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spell.m_healing = 0;
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_spellHitTarget = null;
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