Core/Spell: fix SendSpellMiss requiring caster Unit
Port From (https://github.com/TrinityCore/TrinityCore/commit/60ff73eeba93c7f97abff0eeb504cb4b5ff8a6cd)
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@@ -7700,7 +7700,7 @@ namespace Game.Spells
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if (missInfo != SpellMissInfo.None)
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{
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if (missInfo != SpellMissInfo.Miss)
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spell.GetCaster().ToUnit().SendSpellMiss(unit, spell.m_spellInfo.Id, missInfo);
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spell.GetCaster().SendSpellMiss(unit, spell.m_spellInfo.Id, missInfo);
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spell.m_damage = 0;
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spell.m_healing = 0;
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_spellHitTarget = null;
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