Core/Gameevent: Fix loading of events, and wrong dates of those events.

This commit is contained in:
hondacrx
2021-01-26 21:10:26 -05:00
parent cca9594942
commit 7d6be17c79
+5 -10
View File
@@ -1619,18 +1619,13 @@ namespace Game
{
uint date = holiday.Date[i];
DateTime timeInfo = new DateTime();
int year;
if (singleDate)
timeInfo.AddYears(Time.UnixTimeToDateTime(curTime).ToLocalTime().Year - 1); // First try last year (event active through New Year)
year = Time.UnixTimeToDateTime(curTime).ToLocalTime().Year - 1; // First try last year (event active through New Year)
else
timeInfo.AddYears((int)((date >> 24) & 0x1F) + 100);
year = (int)((date >> 24) & 0x1F) + 100 + 1900;
timeInfo.AddMonths((int)(date >> 20) & 0xF);
timeInfo.AddDays(((date >> 14) & 0x3F) + 1);
timeInfo.AddHours((date >> 6) & 0x1F);
timeInfo.AddMinutes(date & 0x3F);
timeInfo.AddSeconds(0);
DateTime tmCopy = timeInfo;
var timeInfo = new DateTime(year, (int)((date >> 20) & 0xF) + 1, (int)((date >> 14) & 0x3F) + 1, (int)((date >> 6) & 0x1F), (int)(date & 0x3F), 0);
long startTime = Time.DateTimeToUnixTime(timeInfo);
if (curTime < startTime + gameEvent.length * Time.Minute)
@@ -1640,7 +1635,7 @@ namespace Game
}
else if (singleDate)
{
tmCopy.AddYears(Time.UnixTimeToDateTime(curTime).ToLocalTime().Year); // This year
var tmCopy = timeInfo.AddYears(Time.UnixTimeToDateTime(curTime).ToLocalTime().Year); // This year
gameEvent.start = Time.DateTimeToUnixTime(tmCopy) + stageOffset;
return;
}