Allow walk when chasing

Port From (https://github.com/TrinityCore/TrinityCore/commit/b3f75852c284e730756a7f007b96bbae0ac3c158)
This commit is contained in:
hondacrx
2021-11-23 22:57:55 -05:00
parent 3e31601ba5
commit 7d6f782dd1
2 changed files with 7 additions and 5 deletions
+2 -2
View File
@@ -533,13 +533,13 @@ namespace Game.Movement
public void MoveChase(Unit target, float dist, float angle = 0.0f) { MoveChase(target, new ChaseRange(dist), new ChaseAngle(angle)); }
public void MoveChase(Unit target, float dist) { MoveChase(target, new ChaseRange(dist)); }
public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null, bool walk = false)
{
// Ignore movement request if target not exist
if (!target || target == _owner)
return;
Add(new ChaseMovementGenerator(target, dist, angle));
Add(new ChaseMovementGenerator(target, dist, angle, walk));
}
public void MoveConfused()