Core/Creatures: Move gossip trainer assignment to creature_trainer table - same gossip can open different trainers depending on which creature it is assigned to
Port From (https://github.com/TrinityCore/TrinityCore/commit/1340f2cdb33a4feac01e68d2f65ae1ae486e135f)
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@@ -877,7 +877,7 @@ namespace Game.Chat
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{
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Log.outInfo(LogFilter.Misc, "Re-Loading `trainer` Table!");
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Global.ObjectMgr.LoadTrainers();
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Global.ObjectMgr.LoadCreatureDefaultTrainers();
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Global.ObjectMgr.LoadCreatureTrainers();
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handler.SendGlobalGMSysMessage("DB table `trainer` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `trainer_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `trainer_spell` reloaded.");
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