Core/Creatures: Move gossip trainer assignment to creature_trainer table - same gossip can open different trainers depending on which creature it is assigned to

Port From (https://github.com/TrinityCore/TrinityCore/commit/1340f2cdb33a4feac01e68d2f65ae1ae486e135f)
This commit is contained in:
hondacrx
2020-08-09 17:06:51 -04:00
parent 18528823d9
commit 7eb9b2201f
6 changed files with 474 additions and 29 deletions
+30 -17
View File
@@ -642,12 +642,11 @@ namespace Game
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcFlag, " +
// 7 8 9 10 11 12 13
"oa.ActionMenuId, oa.ActionPoiId, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, ot.TrainerId " +
// 7 8 9 10 11 12
"oa.ActionMenuId, oa.ActionPoiId, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId " +
"FROM gossip_menu_option o " +
"LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex " +
"LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex " +
"LEFT JOIN gossip_menu_option_trainer ot ON o.MenuId = ot.MenuId AND o.OptionIndex = ot.OptionIndex " +
"ORDER BY o.MenuId, o.OptionIndex");
if (result.IsEmpty())
@@ -673,7 +672,6 @@ namespace Game
gMenuItem.BoxMoney = result.Read<uint>(10);
gMenuItem.BoxText = result.Read<string>(11);
gMenuItem.BoxBroadcastTextId = result.Read<uint>(12);
gMenuItem.TrainerId = result.Read<uint>(13);
if (gMenuItem.OptionIcon >= GossipOptionIcon.Max)
{
@@ -708,12 +706,6 @@ namespace Game
}
}
if (gMenuItem.TrainerId != 0 && GetTrainer(gMenuItem.TrainerId) == null)
{
Log.outError(LogFilter.Sql, $"Table `gossip_menu_option_trainer` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} use non-existing TrainerId {gMenuItem.TrainerId}, ignoring");
gMenuItem.TrainerId = 0;
}
gossipMenuItemsStorage.Add(gMenuItem.MenuId, gMenuItem);
} while (result.NextRow());
@@ -3074,33 +3066,50 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_trainers.Count} Trainers in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadCreatureDefaultTrainers()
public void LoadCreatureTrainers()
{
uint oldMSTime = Time.GetMSTime();
_creatureDefaultTrainers.Clear();
SQLResult result = DB.World.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer");
SQLResult result = DB.World.Query("SELECT CreatureId, TrainerId, MenuId, OptionIndex FROM creature_trainer");
if (!result.IsEmpty())
{
do
{
uint creatureId = result.Read<uint>(0);
uint trainerId = result.Read<uint>(1);
uint gossipMenuId = result.Read<uint>(2);
uint gossipOptionIndex = result.Read<uint>(3);
if (GetCreatureTemplate(creatureId) == null)
{
Log.outError(LogFilter.Sql, $"Table `creature_default_trainer` references non-existing creature template (CreatureId: {creatureId}), ignoring");
Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing creature template (CreatureId: {creatureId}), ignoring");
continue;
}
if (GetTrainer(trainerId) == null)
{
Log.outError(LogFilter.Sql, $"Table `creature_default_trainer` references non-existing trainer (TrainerId: {trainerId}) for CreatureId {creatureId}, ignoring");
Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing trainer (TrainerId: {trainerId}) for CreatureId {creatureId} MenuId {gossipMenuId} OptionIndex {gossipOptionIndex}, ignoring");
continue;
}
_creatureDefaultTrainers[creatureId] = trainerId;
if (gossipMenuId != 0 || gossipOptionIndex != 0)
{
var gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId);
var gossipOptionItr = gossipMenuItems.Find(entry =>
{
return entry.OptionIndex == gossipOptionIndex;
});
if (gossipOptionItr == null)
{
Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing gossip menu option (MenuId {gossipMenuId} OptionIndex {gossipOptionIndex}) for CreatureId {creatureId} and TrainerId {trainerId}, ignoring");
continue;
}
}
_creatureDefaultTrainers[(creatureId, gossipMenuId, gossipOptionIndex)] = trainerId;
} while (result.NextRow());
}
@@ -3526,7 +3535,11 @@ namespace Game
}
public uint GetCreatureDefaultTrainer(uint creatureId)
{
return _creatureDefaultTrainers.LookupByKey(creatureId);
return GetCreatureTrainerForGossipOption(creatureId, 0, 0);
}
public uint GetCreatureTrainerForGossipOption(uint creatureId, uint gossipMenuId, uint gossipOptionIndex)
{
return _creatureDefaultTrainers.LookupByKey((creatureId, gossipMenuId, gossipOptionIndex));
}
public Dictionary<uint, CreatureTemplate> GetCreatureTemplates()
{
@@ -9820,7 +9833,7 @@ namespace Game
Dictionary<uint, CreatureBaseStats> creatureBaseStatsStorage = new Dictionary<uint, CreatureBaseStats>();
Dictionary<uint, VendorItemData> cacheVendorItemStorage = new Dictionary<uint, VendorItemData>();
Dictionary<uint, Trainer> _trainers = new Dictionary<uint, Trainer>();
Dictionary<uint, uint> _creatureDefaultTrainers = new Dictionary<uint, uint>();
Dictionary<(uint creatureId, uint gossipMenuId, uint gossipOptionIndex), uint> _creatureDefaultTrainers = new Dictionary<(uint creatureId, uint gossipMenuId, uint gossipOptionIndex), uint>();
List<uint>[] _difficultyEntries = new List<uint>[SharedConst.MaxCreatureDifficulties]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
List<uint>[] _hasDifficultyEntries = new List<uint>[SharedConst.MaxCreatureDifficulties]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate
Dictionary<uint, NpcText> _npcTextStorage = new Dictionary<uint, NpcText>();