Core/Creatures: Move gossip trainer assignment to creature_trainer table - same gossip can open different trainers depending on which creature it is assigned to
Port From (https://github.com/TrinityCore/TrinityCore/commit/1340f2cdb33a4feac01e68d2f65ae1ae486e135f)
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@@ -642,12 +642,11 @@ namespace Game
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// 0 1 2 3 4 5 6
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SQLResult result = DB.World.Query("SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcFlag, " +
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// 7 8 9 10 11 12 13
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"oa.ActionMenuId, oa.ActionPoiId, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, ot.TrainerId " +
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// 7 8 9 10 11 12
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"oa.ActionMenuId, oa.ActionPoiId, ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId " +
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"FROM gossip_menu_option o " +
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"LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex " +
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"LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex " +
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"LEFT JOIN gossip_menu_option_trainer ot ON o.MenuId = ot.MenuId AND o.OptionIndex = ot.OptionIndex " +
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"ORDER BY o.MenuId, o.OptionIndex");
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if (result.IsEmpty())
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@@ -673,7 +672,6 @@ namespace Game
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gMenuItem.BoxMoney = result.Read<uint>(10);
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gMenuItem.BoxText = result.Read<string>(11);
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gMenuItem.BoxBroadcastTextId = result.Read<uint>(12);
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gMenuItem.TrainerId = result.Read<uint>(13);
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if (gMenuItem.OptionIcon >= GossipOptionIcon.Max)
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{
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@@ -708,12 +706,6 @@ namespace Game
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}
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}
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if (gMenuItem.TrainerId != 0 && GetTrainer(gMenuItem.TrainerId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `gossip_menu_option_trainer` for MenuId {gMenuItem.MenuId}, OptionIndex {gMenuItem.OptionIndex} use non-existing TrainerId {gMenuItem.TrainerId}, ignoring");
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gMenuItem.TrainerId = 0;
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}
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gossipMenuItemsStorage.Add(gMenuItem.MenuId, gMenuItem);
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} while (result.NextRow());
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@@ -3074,33 +3066,50 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_trainers.Count} Trainers in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadCreatureDefaultTrainers()
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public void LoadCreatureTrainers()
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{
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uint oldMSTime = Time.GetMSTime();
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_creatureDefaultTrainers.Clear();
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SQLResult result = DB.World.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer");
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SQLResult result = DB.World.Query("SELECT CreatureId, TrainerId, MenuId, OptionIndex FROM creature_trainer");
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if (!result.IsEmpty())
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{
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do
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{
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uint creatureId = result.Read<uint>(0);
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uint trainerId = result.Read<uint>(1);
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uint gossipMenuId = result.Read<uint>(2);
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uint gossipOptionIndex = result.Read<uint>(3);
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if (GetCreatureTemplate(creatureId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `creature_default_trainer` references non-existing creature template (CreatureId: {creatureId}), ignoring");
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Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing creature template (CreatureId: {creatureId}), ignoring");
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continue;
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}
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if (GetTrainer(trainerId) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `creature_default_trainer` references non-existing trainer (TrainerId: {trainerId}) for CreatureId {creatureId}, ignoring");
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Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing trainer (TrainerId: {trainerId}) for CreatureId {creatureId} MenuId {gossipMenuId} OptionIndex {gossipOptionIndex}, ignoring");
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continue;
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}
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_creatureDefaultTrainers[creatureId] = trainerId;
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if (gossipMenuId != 0 || gossipOptionIndex != 0)
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{
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var gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId);
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var gossipOptionItr = gossipMenuItems.Find(entry =>
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{
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return entry.OptionIndex == gossipOptionIndex;
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});
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if (gossipOptionItr == null)
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{
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Log.outError(LogFilter.Sql, $"Table `creature_trainer` references non-existing gossip menu option (MenuId {gossipMenuId} OptionIndex {gossipOptionIndex}) for CreatureId {creatureId} and TrainerId {trainerId}, ignoring");
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continue;
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}
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}
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_creatureDefaultTrainers[(creatureId, gossipMenuId, gossipOptionIndex)] = trainerId;
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} while (result.NextRow());
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}
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@@ -3526,7 +3535,11 @@ namespace Game
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}
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public uint GetCreatureDefaultTrainer(uint creatureId)
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{
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return _creatureDefaultTrainers.LookupByKey(creatureId);
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return GetCreatureTrainerForGossipOption(creatureId, 0, 0);
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}
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public uint GetCreatureTrainerForGossipOption(uint creatureId, uint gossipMenuId, uint gossipOptionIndex)
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{
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return _creatureDefaultTrainers.LookupByKey((creatureId, gossipMenuId, gossipOptionIndex));
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}
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public Dictionary<uint, CreatureTemplate> GetCreatureTemplates()
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{
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@@ -9820,7 +9833,7 @@ namespace Game
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Dictionary<uint, CreatureBaseStats> creatureBaseStatsStorage = new Dictionary<uint, CreatureBaseStats>();
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Dictionary<uint, VendorItemData> cacheVendorItemStorage = new Dictionary<uint, VendorItemData>();
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Dictionary<uint, Trainer> _trainers = new Dictionary<uint, Trainer>();
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Dictionary<uint, uint> _creatureDefaultTrainers = new Dictionary<uint, uint>();
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Dictionary<(uint creatureId, uint gossipMenuId, uint gossipOptionIndex), uint> _creatureDefaultTrainers = new Dictionary<(uint creatureId, uint gossipMenuId, uint gossipOptionIndex), uint>();
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List<uint>[] _difficultyEntries = new List<uint>[SharedConst.MaxCreatureDifficulties]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate
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List<uint>[] _hasDifficultyEntries = new List<uint>[SharedConst.MaxCreatureDifficulties]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate
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Dictionary<uint, NpcText> _npcTextStorage = new Dictionary<uint, NpcText>();
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