First try at making spells in SmartAI

Signed-off-by: hondacrx <prelude_20032002@yahoo.com>
This commit is contained in:
hondacrx
2017-07-10 14:23:51 -04:00
parent 40a4685a9c
commit 809e601945
7 changed files with 412 additions and 60 deletions
+7 -2
View File
@@ -195,7 +195,11 @@ namespace Framework.Constants
SceneCancel = 80, // none
SceneComplete = 81, // none
End = 82
//New
SpellEffectHit = 82,
SpellEffectHitTarget = 83,
End = 84
}
public enum SmartActions
@@ -358,7 +362,8 @@ namespace Framework.Constants
LootRecipients = 27, // all players that have tagged this creature (for kill credit)
Farthest = 28, // maxDist, playerOnly, isInLos
VehicleAccessory = 29, // seat number (vehicle can target it's own accessory)
Caster = 30,
End = 30
End = 31
}
}
+21
View File
@@ -19,6 +19,8 @@ using Framework.Constants;
using Game.Entities;
using Game.Movement;
using System.Collections.Generic;
using Game.Scripting;
using Game.Spells;
namespace Game.AI
{
@@ -126,5 +128,24 @@ namespace Game.AI
}
return new NullGameObjectAI(go);
}
public static SpellScript SelectSpellScript(Spell spell)
{
var holder = Global.SmartAIMgr.GetScript((int)spell.GetSpellInfo().Id, SmartScriptType.Spell);
if (holder.Empty())
return null;
var script = new SmartSpell();
script._Init("", spell.GetSpellInfo().Id);
if (!script._Load(spell))
return null;
script._Register();
if (!script._Validate(spell.GetSpellInfo()))
return null;
return script;
}
}
}
+47 -5
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@@ -1048,6 +1048,48 @@ namespace Game.AI
SmartScript mScript;
}
public class SmartSpell : SpellScript
{
public override bool Load()
{
mScript.OnInitialize(GetSpell());
scriptHolders = Global.SmartAIMgr.GetScript((int)GetSpellInfo().Id, SmartScriptType.Spell);
return true;
}
void HandleEffectHit(uint effIndex)
{
mScript.ProcessEventsFor(SmartEvents.SpellEffectHit);
}
void HandleEffectHitTarget(uint effIndex)
{
mScript.ProcessEventsFor(SmartEvents.SpellEffectHitTarget);
}
public override void Register()
{
foreach (var holder in scriptHolders)
{
switch (holder.GetEventType())
{
case SmartEvents.SpellEffectHit:
OnEffectHit.Add(new EffectHandler(HandleEffectHit, holder.Event.spell.effIndex, SpellEffectName.ScriptEffect));
OnEffectHit.Add(new EffectHandler(HandleEffectHit, holder.Event.spell.effIndex, SpellEffectName.Dummy));
break;
case SmartEvents.SpellEffectHitTarget:
OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, holder.Event.spell.effIndex, SpellEffectName.ScriptEffect));
OnEffectHitTarget.Add(new EffectHandler(HandleEffectHitTarget, holder.Event.spell.effIndex, SpellEffectName.Dummy));
break;
}
}
}
List<SmartScriptHolder> scriptHolders = new List<SmartScriptHolder>();
SmartScript mScript = new SmartScript();
}
[Script]
class SmartTrigger : AreaTriggerScript
{
@@ -1060,7 +1102,7 @@ namespace Game.AI
Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
SmartScript script = new SmartScript();
script.OnInitialize(null, trigger);
script.OnInitialize(trigger);
script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
return true;
}
@@ -1074,28 +1116,28 @@ namespace Game.AI
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(null, null, sceneTemplate);
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
}
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(null, null, sceneTemplate);
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(null, null, sceneTemplate);
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
}
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(null, null, sceneTemplate);
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
}
}
+20 -1
View File
@@ -93,6 +93,15 @@ namespace Game.AI
}
break;
}
case SmartScriptType.Spell:
{
if (!Global.SpellMgr.HasSpellInfo((uint)temp.entryOrGuid))
{
Log.outError(LogFilter.Sql, "SmartAIMgr.LoadSmartAIFromDB: Scene id ({0}) does not exist, skipped loading.", temp.entryOrGuid);
continue;
}
break;
}
case SmartScriptType.TimedActionlist:
break;//nothing to check, really
default:
@@ -318,6 +327,7 @@ namespace Game.AI
case SmartTargets.Stored:
case SmartTargets.LootRecipients:
case SmartTargets.VehicleAccessory:
case SmartTargets.Caster:
break;
default:
Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled target_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -689,6 +699,7 @@ namespace Game.AI
case SmartEvents.SceneCancel:
case SmartEvents.SceneComplete:
case SmartEvents.SceneTrigger:
case SmartEvents.SpellEffectHit:
break;
default:
Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled event_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -1512,7 +1523,8 @@ namespace Game.AI
{ SmartEvents.SceneStart, SmartScriptTypeMaskId.Scene },
{ SmartEvents.SceneTrigger, SmartScriptTypeMaskId.Scene },
{ SmartEvents.SceneCancel, SmartScriptTypeMaskId.Scene },
{ SmartEvents.SceneComplete, SmartScriptTypeMaskId.Scene }
{ SmartEvents.SceneComplete, SmartScriptTypeMaskId.Scene },
{ SmartEvents.SpellEffectHit, SmartScriptTypeMaskId.Spell }
};
}
@@ -1691,6 +1703,9 @@ namespace Game.AI
[FieldOffset(16)]
public Scene scene;
[FieldOffset(16)]
public Spell spell;
[FieldOffset(16)]
public Raw raw;
@@ -1897,6 +1912,10 @@ namespace Game.AI
{
public uint sceneId;
}
public struct Spell
{
public uint effIndex;
}
public struct Raw
{
public uint param1;
+94 -17
View File
@@ -528,9 +528,13 @@ namespace Game.AI
}
else if (go)
go.CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
else if (spellTemplate != null)
{
spellTemplate.GetCaster().CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CAST. Creature {0} casts spell {1} on target {2} with castflags {3}",
me.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
//Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CAST. Creature {0} casts spell {1} on target {2} with castflags {3}",
// me.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: {1} Entry: {2} Type: {3}) already has the aura",
@@ -2850,6 +2854,12 @@ namespace Game.AI
}
break;
}
case SmartTargets.Caster:
{
if (spellTemplate != null)
l.Add(spellTemplate.GetCaster());
break;
}
case SmartTargets.Position:
default:
break;
@@ -3428,6 +3438,9 @@ namespace Game.AI
ProcessAction(e, unit, var0, 0, false, null, null, varString);
break;
}
case SmartEvents.SpellEffectHit:
ProcessAction(e, null, var0);
break;
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessEvent: Unhandled Event type {0}", e.GetEventType());
break;
@@ -3623,7 +3636,7 @@ namespace Game.AI
}
}
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene)
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene, Spell spell = null)
{
if (e.Empty())
{
@@ -3633,6 +3646,8 @@ namespace Game.AI
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for AreaTrigger {0} is empty but is using SmartScript.", at.Id);
if (scene != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SceneId {0} is empty but is using SmartScript.", scene.SceneId);
if (spell != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SceneId {0} is empty but is using SmartScript.", scene.SceneId);
return;
}
foreach (var holder in e)
@@ -3656,6 +3671,8 @@ namespace Game.AI
Log.outError(LogFilter.Sql, "SmartScript: AreaTrigger {0} has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at.Id);
if (mEvents.Empty() && scene != null)
Log.outError(LogFilter.Sql, "SmartScript: SceneId {0} has events but no events added to list because of instance flags. NOTE: scenes can not handle any instance flags.", scene.SceneId);
if (mEvents.Empty() && spell != null)
Log.outError(LogFilter.Sql, "SmartScript: Spell {0} has events but no events added to list because of instance flags. NOTE: scenes can not handle any instance flags.", spell.GetSpellInfo().Id);
}
void GetScript()
@@ -3685,9 +3702,14 @@ namespace Game.AI
e = Global.SmartAIMgr.GetScript((int)sceneTemplate.SceneId, mScriptType);
FillScript(e, null, null, sceneTemplate);
}
else if (spellTemplate != null)
{
e = Global.SmartAIMgr.GetScript((int)spellTemplate.GetSpellInfo().Id, mScriptType);
FillScript(e, null, null, null, spellTemplate);
}
}
public void OnInitialize(WorldObject obj, AreaTriggerRecord at = null, SceneTemplate scene = null)
public void OnInitialize(WorldObject obj)
{
if (obj != null)
{
@@ -3708,21 +3730,9 @@ namespace Game.AI
return;
}
}
else if (at != null)
{
mScriptType = SmartScriptType.AreaTrigger;
trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: source is AreaTrigger {0}", trigger.Id);
}
else if (scene != null)
{
mScriptType = SmartScriptType.Scene;
sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: source is Scene with id {0}", scene.SceneId);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized objects are Null.");
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
@@ -3736,6 +3746,72 @@ namespace Game.AI
ProcessEventsFor(SmartEvents.JustCreated);
}
public void OnInitialize(AreaTriggerRecord at)
{
if (at != null)
{
mScriptType = SmartScriptType.AreaTrigger;
trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: AreaTrigger {0}", trigger.Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized AreaTrigger is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(SceneTemplate scene)
{
if (scene != null)
{
mScriptType = SmartScriptType.Scene;
sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Scene with id {0}", scene.SceneId);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Scene is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(Spell spell)
{
if (spell != null)
{
mScriptType = SmartScriptType.Spell;
spellTemplate = spell;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Spell id {0}", spell.GetSpellInfo().Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Spell is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnMoveInLineOfSight(Unit who)
{
ProcessEventsFor(SmartEvents.OocLos, who);
@@ -4039,6 +4115,7 @@ namespace Game.AI
ObjectGuid goOrigGUID;
AreaTriggerRecord trigger;
SceneTemplate sceneTemplate;
Spell spellTemplate;
SmartScriptType mScriptType;
uint mEventPhase;
+1 -1
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@@ -785,7 +785,7 @@ namespace Game
LoadAutobroadcasts();
// Load and initialize scripts
Global.ObjectMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
//Global.ObjectMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
Global.ObjectMgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
Global.ObjectMgr.LoadWaypointScripts();
+222 -34
View File
@@ -131,8 +131,9 @@ namespace Game.Spells
public virtual void Dispose()
{
// unload scripts
foreach (var script in m_loadedScripts)
script._Unload();
//foreach (var script in m_loadedScripts)
//script._Unload();
script.Unload();
if (m_referencedFromCurrentSpell && m_selfContainer && m_selfContainer == this)
{
@@ -6646,16 +6647,36 @@ namespace Game.Spells
void LoadScripts()
{
m_loadedScripts = Global.ScriptMgr.CreateSpellScripts(m_spellInfo.Id, this);
foreach (var script in m_loadedScripts)
if (!m_loadedScripts.Empty())
{
Log.outDebug(LogFilter.Spells, "Spell.LoadScripts: Script `{0}` for spell `{1}` is loaded now", script._GetScriptName(), m_spellInfo.Id);
script.Register();
foreach (var script1 in m_loadedScripts)
{
if (script != null)
Log.outError(LogFilter.Server, "More then one script is trying to load");
Log.outDebug(LogFilter.Spells, "Spell.LoadScripts: Script `{0}` for spell `{1}` is loaded now", script1._GetScriptName(), m_spellInfo.Id);
script1.Register();
script = script1;
}
}
else
script = AI.AISelector.SelectSpellScript(this);
}
void CallScriptBeforeCastHandlers()
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.BeforeCast);
foreach (var hook in script.BeforeCast)
hook.Call();
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.BeforeCast);
@@ -6663,12 +6684,22 @@ namespace Game.Spells
hook.Call();
script._FinishScriptCall();
}
}*/
}
void CallScriptOnCastHandlers()
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.OnCast);
foreach (var hook in script.OnCast)
hook.Call();
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.OnCast);
@@ -6676,12 +6707,22 @@ namespace Game.Spells
hook.Call();
script._FinishScriptCall();
}
}*/
}
void CallScriptAfterCastHandlers()
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.AfterCast);
foreach (var hook in script.AfterCast)
hook.Call();
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.AfterCast);
@@ -6689,13 +6730,27 @@ namespace Game.Spells
hook.Call();
script._FinishScriptCall();
}
}*/
}
SpellCastResult CallScriptCheckCastHandlers()
{
SpellCastResult retVal = SpellCastResult.SpellCastOk;
foreach (var script in m_loadedScripts)
if (script == null)
return retVal;
script._PrepareScriptCall(SpellScriptHookType.CheckCast);
foreach (var hook in script.OnCheckCast)
{
SpellCastResult tempResult = hook.Call();
if (tempResult != SpellCastResult.SpellCastOk)
retVal = tempResult;
}
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.CheckCast);
@@ -6707,21 +6762,67 @@ namespace Game.Spells
}
script._FinishScriptCall();
}
}*/
return retVal;
}
void PrepareScriptHitHandlers()
{
foreach (var script in m_loadedScripts)
script._InitHit();
if (script == null)
return;
script._InitHit();
//foreach (var script in m_loadedScripts)
//script._InitHit();
}
bool CallScriptEffectHandlers(uint effIndex, SpellEffectHandleMode mode)
{
if (script == null)
return false;
// execute script effect handler hooks and check if effects was prevented
bool preventDefault = false;
foreach (var script in m_loadedScripts)
SpellScriptHookType hookType;
List<SpellScript.EffectHandler> effList;
switch (mode)
{
case SpellEffectHandleMode.Launch:
effList = script.OnEffectLaunch;
hookType = SpellScriptHookType.Launch;
break;
case SpellEffectHandleMode.LaunchTarget:
effList = script.OnEffectLaunchTarget;
hookType = SpellScriptHookType.LaunchTarget;
break;
case SpellEffectHandleMode.Hit:
effList = script.OnEffectHit;
hookType = SpellScriptHookType.EffectHit;
break;
case SpellEffectHandleMode.HitTarget:
effList = script.OnEffectHitTarget;
hookType = SpellScriptHookType.EffectHitTarget;
break;
default:
Contract.Assert(false);
return false;
}
script._PrepareScriptCall(hookType);
foreach (var eff in effList)
{
// effect execution can be prevented
if (!script._IsEffectPrevented(effIndex) && eff.IsEffectAffected(m_spellInfo, effIndex))
eff.Call(effIndex);
}
if (!preventDefault)
preventDefault = script._IsDefaultEffectPrevented(effIndex);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
SpellScriptHookType hookType;
List<SpellScript.EffectHandler> effList;
@@ -6759,13 +6860,23 @@ namespace Game.Spells
preventDefault = script._IsDefaultEffectPrevented(effIndex);
script._FinishScriptCall();
}
}*/
return preventDefault;
}
void CallScriptSuccessfulDispel(uint effIndex)
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.EffectSuccessfulDispel);
foreach (var hook in script.OnEffectSuccessfulDispel)
hook.Call(effIndex);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.EffectSuccessfulDispel);
@@ -6773,12 +6884,22 @@ namespace Game.Spells
hook.Call(effIndex);
script._FinishScriptCall();
}
}*/
}
void CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.BeforeHit);
foreach (var hook in script.BeforeHit)
hook.Call(missInfo);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.BeforeHit);
@@ -6786,12 +6907,22 @@ namespace Game.Spells
hook.Call(missInfo);
script._FinishScriptCall();
}
}*/
}
void CallScriptOnHitHandlers()
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.OnHit);
foreach (var hook in script.OnHit)
hook.Call();
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.OnHit);
@@ -6799,12 +6930,22 @@ namespace Game.Spells
hook.Call();
script._FinishScriptCall();
}
}*/
}
void CallScriptAfterHitHandlers()
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.AfterHit);
foreach (var hook in script.AfterHit)
hook.Call();
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.AfterHit);
@@ -6812,12 +6953,23 @@ namespace Game.Spells
hook.Call();
script._FinishScriptCall();
}
}*/
}
void CallScriptObjectAreaTargetSelectHandlers(List<WorldObject> targets, uint effIndex, SpellImplicitTargetInfo targetType)
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.ObjectAreaTargetSelect);
foreach (var hook in script.OnObjectAreaTargetSelect)
if (hook.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hook.GetTarget())
hook.Call(targets);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.ObjectAreaTargetSelect);
@@ -6826,12 +6978,23 @@ namespace Game.Spells
hook.Call(targets);
script._FinishScriptCall();
}
}*/
}
void CallScriptObjectTargetSelectHandlers(ref WorldObject target, uint effIndex, SpellImplicitTargetInfo targetType)
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.ObjectTargetSelect);
foreach (var hook in script.OnObjectTargetSelect)
if (hook.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hook.GetTarget())
hook.Call(ref target);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.ObjectTargetSelect);
@@ -6840,12 +7003,23 @@ namespace Game.Spells
hook.Call(ref target);
script._FinishScriptCall();
}
}*/
}
void CallScriptDestinationTargetSelectHandlers(ref SpellDestination target, uint effIndex, SpellImplicitTargetInfo targetType)
{
foreach (var script in m_loadedScripts)
if (script == null)
return;
script._PrepareScriptCall(SpellScriptHookType.DestinationTargetSelect);
foreach (var hook in script.OnDestinationTargetSelect)
if (hook.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hook.GetTarget())
hook.Call(ref target);
script._FinishScriptCall();
/*foreach (var script in m_loadedScripts)
{
script._PrepareScriptCall(SpellScriptHookType.DestinationTargetSelect);
@@ -6854,16 +7028,29 @@ namespace Game.Spells
hook.Call(ref target);
script._FinishScriptCall();
}
}*/
}
bool CheckScriptEffectImplicitTargets(uint effIndex, uint effIndexToCheck)
{
// Skip if there are not any script
if (m_loadedScripts.Empty())
//if (m_loadedScripts.Empty())
//return true;
if (script == null)
return true;
foreach (var script in m_loadedScripts)
foreach (var hook in script.OnObjectTargetSelect)
if ((hook.IsEffectAffected(m_spellInfo, effIndex) && !hook.IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
(!hook.IsEffectAffected(m_spellInfo, effIndex) && hook.IsEffectAffected(m_spellInfo, effIndexToCheck)))
return false;
foreach (var hook in script.OnObjectAreaTargetSelect)
if ((hook.IsEffectAffected(m_spellInfo, effIndex) && !hook.IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
(!hook.IsEffectAffected(m_spellInfo, effIndex) && hook.IsEffectAffected(m_spellInfo, effIndexToCheck)))
return false;
/*foreach (var script in m_loadedScripts)
{
foreach (var hook in script.OnObjectTargetSelect)
if ((hook.IsEffectAffected(m_spellInfo, effIndex) && !hook.IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
@@ -6874,7 +7061,7 @@ namespace Game.Spells
if ((hook.IsEffectAffected(m_spellInfo, effIndex) && !hook.IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
(!hook.IsEffectAffected(m_spellInfo, effIndex) && hook.IsEffectAffected(m_spellInfo, effIndexToCheck)))
return false;
}
}*/
return true;
}
@@ -7012,6 +7199,7 @@ namespace Game.Spells
}
List<SpellScript> m_loadedScripts = new List<SpellScript>();
SpellScript script { get; set; }
int CalculateDamage(uint i, Unit target)
{