First try at making spells in SmartAI

Signed-off-by: hondacrx <prelude_20032002@yahoo.com>
This commit is contained in:
hondacrx
2017-07-10 14:23:51 -04:00
parent 40a4685a9c
commit 809e601945
7 changed files with 412 additions and 60 deletions
+94 -17
View File
@@ -528,9 +528,13 @@ namespace Game.AI
}
else if (go)
go.CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
else if (spellTemplate != null)
{
spellTemplate.GetCaster().CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CAST. Creature {0} casts spell {1} on target {2} with castflags {3}",
me.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
//Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CAST. Creature {0} casts spell {1} on target {2} with castflags {3}",
// me.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: {1} Entry: {2} Type: {3}) already has the aura",
@@ -2850,6 +2854,12 @@ namespace Game.AI
}
break;
}
case SmartTargets.Caster:
{
if (spellTemplate != null)
l.Add(spellTemplate.GetCaster());
break;
}
case SmartTargets.Position:
default:
break;
@@ -3428,6 +3438,9 @@ namespace Game.AI
ProcessAction(e, unit, var0, 0, false, null, null, varString);
break;
}
case SmartEvents.SpellEffectHit:
ProcessAction(e, null, var0);
break;
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessEvent: Unhandled Event type {0}", e.GetEventType());
break;
@@ -3623,7 +3636,7 @@ namespace Game.AI
}
}
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene)
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene, Spell spell = null)
{
if (e.Empty())
{
@@ -3633,6 +3646,8 @@ namespace Game.AI
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for AreaTrigger {0} is empty but is using SmartScript.", at.Id);
if (scene != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SceneId {0} is empty but is using SmartScript.", scene.SceneId);
if (spell != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SceneId {0} is empty but is using SmartScript.", scene.SceneId);
return;
}
foreach (var holder in e)
@@ -3656,6 +3671,8 @@ namespace Game.AI
Log.outError(LogFilter.Sql, "SmartScript: AreaTrigger {0} has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at.Id);
if (mEvents.Empty() && scene != null)
Log.outError(LogFilter.Sql, "SmartScript: SceneId {0} has events but no events added to list because of instance flags. NOTE: scenes can not handle any instance flags.", scene.SceneId);
if (mEvents.Empty() && spell != null)
Log.outError(LogFilter.Sql, "SmartScript: Spell {0} has events but no events added to list because of instance flags. NOTE: scenes can not handle any instance flags.", spell.GetSpellInfo().Id);
}
void GetScript()
@@ -3685,9 +3702,14 @@ namespace Game.AI
e = Global.SmartAIMgr.GetScript((int)sceneTemplate.SceneId, mScriptType);
FillScript(e, null, null, sceneTemplate);
}
else if (spellTemplate != null)
{
e = Global.SmartAIMgr.GetScript((int)spellTemplate.GetSpellInfo().Id, mScriptType);
FillScript(e, null, null, null, spellTemplate);
}
}
public void OnInitialize(WorldObject obj, AreaTriggerRecord at = null, SceneTemplate scene = null)
public void OnInitialize(WorldObject obj)
{
if (obj != null)
{
@@ -3708,21 +3730,9 @@ namespace Game.AI
return;
}
}
else if (at != null)
{
mScriptType = SmartScriptType.AreaTrigger;
trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: source is AreaTrigger {0}", trigger.Id);
}
else if (scene != null)
{
mScriptType = SmartScriptType.Scene;
sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: source is Scene with id {0}", scene.SceneId);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized objects are Null.");
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
@@ -3736,6 +3746,72 @@ namespace Game.AI
ProcessEventsFor(SmartEvents.JustCreated);
}
public void OnInitialize(AreaTriggerRecord at)
{
if (at != null)
{
mScriptType = SmartScriptType.AreaTrigger;
trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: AreaTrigger {0}", trigger.Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized AreaTrigger is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(SceneTemplate scene)
{
if (scene != null)
{
mScriptType = SmartScriptType.Scene;
sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Scene with id {0}", scene.SceneId);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Scene is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(Spell spell)
{
if (spell != null)
{
mScriptType = SmartScriptType.Spell;
spellTemplate = spell;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Spell id {0}", spell.GetSpellInfo().Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Spell is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnMoveInLineOfSight(Unit who)
{
ProcessEventsFor(SmartEvents.OocLos, who);
@@ -4039,6 +4115,7 @@ namespace Game.AI
ObjectGuid goOrigGUID;
AreaTriggerRecord trigger;
SceneTemplate sceneTemplate;
Spell spellTemplate;
SmartScriptType mScriptType;
uint mEventPhase;