Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
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@@ -435,7 +435,7 @@ namespace Framework.Constants
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LootRecipients = 27, // all players that have tagged this creature (for kill credit)
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Farthest = 28, // maxDist, playerOnly, isInLos
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VehiclePassenger = 29, // seatMask (0 - all seats)
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SpellTarget = 30,
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ClosestUnspawnedGameobject = 30,
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End = 31
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}
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