Game/AI: Enable check for SMART_TARGET_GAMEOBJECT_RANGE
Port From (https://github.com/TrinityCore/TrinityCore/commit/ecd6bce5d207f6d704d80823dd7313c794bdb60a)
This commit is contained in:
@@ -2853,7 +2853,7 @@ namespace Game.AI
|
||||
if (_go != null && _go == obj)
|
||||
continue;
|
||||
|
||||
if ((e.Target.goRange.entry == 0 && obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
|
||||
if ((e.Target.goRange.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && refObj.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
|
||||
targets.Add(obj);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user