Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
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@@ -513,7 +513,7 @@ namespace Game.AI
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case SmartTargets.LootRecipients:
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case SmartTargets.Farthest:
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case SmartTargets.VehiclePassenger:
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case SmartTargets.SpellTarget:
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case SmartTargets.ClosestUnspawnedGameobject:
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break;
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default:
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled target_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetTargetType(), e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
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