Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT
Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
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@@ -2006,7 +2006,8 @@ namespace Game.AI
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e.GetTargetType() == SmartTargets.GameobjectGuid || e.GetTargetType() == SmartTargets.GameobjectDistance ||
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e.GetTargetType() == SmartTargets.ClosestCreature || e.GetTargetType() == SmartTargets.ClosestGameobject ||
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e.GetTargetType() == SmartTargets.OwnerOrSummoner || e.GetTargetType() == SmartTargets.ActionInvoker ||
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e.GetTargetType() == SmartTargets.ClosestEnemy || e.GetTargetType() == SmartTargets.ClosestFriendly)
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e.GetTargetType() == SmartTargets.ClosestEnemy || e.GetTargetType() == SmartTargets.ClosestFriendly ||
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e.GetTargetType() == SmartTargets.ClosestUnspawnedGameobject)
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{
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target.ToCreature().SetHomePosition(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), target.GetOrientation());
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}
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@@ -3089,6 +3090,13 @@ namespace Game.AI
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}
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break;
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}
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case SmartTargets.ClosestUnspawnedGameobject:
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{
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GameObject target = baseObject.FindNearestUnspawnedGameObject(e.Target.closest.entry, (float)(e.Target.closest.dist != 0 ? e.Target.closest.dist : 100));
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if (target != null)
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targets.Add(target);
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break;
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}
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case SmartTargets.Position:
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default:
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break;
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