Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT

Port From (https://github.com/TrinityCore/TrinityCore/commit/db825c3221de16cdb757711781318d76b414213f)
This commit is contained in:
hondacrx
2022-02-18 13:35:32 -05:00
parent ed5648d8ac
commit 8126e7c6e1
6 changed files with 50 additions and 8 deletions
+25
View File
@@ -2772,6 +2772,31 @@ namespace Game.Maps
float i_range;
}
// Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest unspawned GO)
class NearestUnspawnedGameObjectEntryInObjectRangeCheck : ICheck<GameObject>
{
WorldObject i_obj;
uint i_entry;
float i_range;
public NearestUnspawnedGameObjectEntryInObjectRangeCheck(WorldObject obj, uint entry, float range)
{
i_obj = obj;
i_entry = entry;
i_range = range;
}
public bool Invoke(GameObject go)
{
if (!go.IsSpawned() && go.GetEntry() == i_entry && go.GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range))
{
i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
return true;
}
return false;
}
}
// Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO with a certain type)
class NearestGameObjectTypeInObjectRangeCheck : ICheck<GameObject>
{