Core/Scripts: Change PlayerScript and CreatureScript inheritance
Port From (https://github.com/TrinityCore/TrinityCore/commit/ed5ba915f1ec7dad8f4935b62b0ec2d202d26c1c)
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@@ -1098,7 +1098,6 @@ namespace Game.Scripting
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{
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int dmg = damage;
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ForEach<UnitScript>(p => p.ModifySpellDamageTaken(target, attacker, ref dmg, spellInfo));
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ForEach<PlayerScript>(p => p.ModifySpellDamageTaken(target, attacker, ref dmg, spellInfo));
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damage = dmg;
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}
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