Commands: lookup player shows which character is online

Port From (https://github.com/TrinityCore/TrinityCore/commit/)
This commit is contained in:
hondacrx
2021-11-23 22:39:20 -05:00
parent 8e89c8b6be
commit ba72792783
2 changed files with 6 additions and 1 deletions
+2 -1
View File
@@ -1049,8 +1049,9 @@ namespace Game.Chat
{
ObjectGuid guid = ObjectGuid.Create(HighGuid.Player, result2.Read<ulong>(0));
string name = result2.Read<string>(1);
bool online = result2.Read<bool>(2);
handler.SendSysMessage(CypherStrings.LookupPlayerCharacter, name, guid.ToString());
handler.SendSysMessage(CypherStrings.LookupPlayerCharacter, name, guid.ToString(), online ? handler.GetCypherString(CypherStrings.Online) : "");
++counter;
}
while (result2.NextRow() && (limit == -1 || counter < limit));
@@ -0,0 +1,4 @@
-- Show if player is online in lookup player commands
DELETE FROM `trinity_string` WHERE `entry` = '48';
INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES ('48', '(online)');
UPDATE `trinity_string` SET `content_default` = ' %s (%s) %s' WHERE (`entry` = '329');