Core/Creature: Add new db field InteractionPauseTimer
Port From (https://github.com/TrinityCore/TrinityCore/commit/5180abfb19b9c1c4f2df2fbfa918a62f1c4ae995)
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@@ -73,7 +73,9 @@ namespace Game
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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// Stop the npc if moving
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creature.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
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uint pause = creature.GetMovementTemplate().GetInteractionPauseTimer();
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if (pause != 0)
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creature.PauseMovement(pause);
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creature.SetHomePosition(creature.GetPosition());
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_player.PlayerTalkClass.ClearMenus();
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