Misc fixes
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@@ -59,7 +59,7 @@ namespace Game
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SendPacket(response);
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}
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public void SendAuthWaitQue(uint position)
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public void SendAuthWaitQueue(uint position)
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{
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if (position != 0)
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{
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@@ -375,7 +375,7 @@ namespace Game
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// iter point to first not updated socket, position store new position
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foreach (var iter in m_QueuedPlayer)
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{
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iter.SendAuthWaitQue(++position);
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iter.SendAuthWaitQueue(++position);
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}
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return found;
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@@ -802,7 +802,7 @@ namespace Game
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if (!m_inQueue)
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SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
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else
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SendAuthWaitQue(0);
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SendAuthWaitQueue(0);
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SetInQueue(false);
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ResetTimeOutTime(false);
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