Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implications:

Port From (https://github.com/TrinityCore/TrinityCore/commit/2532de6acb7d73957a8fca44e7fc26160f47cc47)
This commit is contained in:
hondacrx
2021-12-27 16:29:29 -05:00
parent a693bed211
commit 828fafbcc8
7 changed files with 146 additions and 157 deletions
+21 -25
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@@ -69,39 +69,35 @@ namespace Game.Chat
if (string.IsNullOrEmpty(id))
return false;
if (!ulong.TryParse(id, out ulong guidLow) || guidLow == 0)
if (!ulong.TryParse(id, out ulong spawnId) || spawnId == 0)
return false;
Player player = handler.GetSession().GetPlayer();
// force respawn to make sure we find something
player.GetMap().ForceRespawn(SpawnObjectType.GameObject, guidLow);
GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(guidLow);
if (!obj)
GameObject obj = handler.GetObjectFromPlayerMapByDbGuid(spawnId);
if (obj != null)
{
handler.SendSysMessage(CypherStrings.CommandObjnotfound, guidLow);
return false;
}
ObjectGuid ownerGuid = obj.GetOwnerGUID();
if (!ownerGuid.IsEmpty())
{
Unit owner = Global.ObjAccessor.GetUnit(player, ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
Player player = handler.GetSession().GetPlayer();
ObjectGuid ownerGuid = obj.GetOwnerGUID();
if (!ownerGuid.IsEmpty())
{
handler.SendSysMessage(CypherStrings.CommandDelobjrefercreature, ownerGuid.ToString(), obj.GetGUID().ToString());
return false;
}
Unit owner = Global.ObjAccessor.GetUnit(player, ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
{
handler.SendSysMessage(CypherStrings.CommandDelobjrefercreature, ownerGuid.ToString(), obj.GetGUID().ToString());
return false;
}
owner.RemoveGameObject(obj, false);
owner.RemoveGameObject(obj, false);
}
}
obj.SetRespawnTime(0); // not save respawn time
obj.Delete();
obj.DeleteFromDB();
if (GameObject.DeleteFromDB(spawnId))
{
handler.SendSysMessage(CypherStrings.CommandDelobjmessage, spawnId);
return true;
}
handler.SendSysMessage(CypherStrings.CommandDelobjmessage, obj.GetGUID().ToString());
return true;
handler.SendSysMessage(CypherStrings.CommandObjnotfound, obj.GetGUID().ToString());
return false;
}
[Command("despawngroup", RBACPermissions.CommandGobjectDespawngroup)]
+23 -21
View File
@@ -869,7 +869,7 @@ namespace Game.Chat
[Command("", RBACPermissions.CommandNpcDelete)]
static bool HandleNpcDeleteCommand(StringArguments args, CommandHandler handler)
{
Creature creature;
ulong spawnId;
if (!args.Empty())
{
@@ -881,34 +881,36 @@ namespace Game.Chat
if (!ulong.TryParse(cId, out ulong guidLow) || guidLow == 0)
return false;
// force respawn to make sure we find something
handler.GetSession().GetPlayer().GetMap().ForceRespawn(SpawnObjectType.Creature, guidLow);
// then try to find it
creature = handler.GetCreatureFromPlayerMapByDbGuid(guidLow);
spawnId = guidLow;
}
else
creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet() || creature.IsTotem())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet() || creature.IsTotem())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
TempSummon summon = creature.ToTempSummon();
if (summon != null)
{
summon.UnSummon();
handler.SendSysMessage(CypherStrings.CommandDelcreatmessage);
return true;
}
spawnId = creature.GetSpawnId();
}
TempSummon summon = creature.ToTempSummon();
if (summon != null)
summon.UnSummon();
else
if (Creature.DeleteFromDB(spawnId))
{
// Delete the creature
creature.CombatStop();
creature.DeleteFromDB();
creature.AddObjectToRemoveList();
handler.SendSysMessage(CypherStrings.CommandDelcreatmessage);
return true;
}
handler.SendSysMessage(CypherStrings.CommandDelcreatmessage);
return true;
handler.SendSysMessage(CypherStrings.CommandCreatguidnotfound, spawnId);
return false;
}
[Command("item", RBACPermissions.CommandNpcDeleteItem)]
+25 -38
View File
@@ -512,21 +512,27 @@ namespace Game.Chat.Commands
{
handler.SendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff{0}|r", pathid);
target.DeleteFromDB();
target.AddObjectToRemoveList();
if (Creature.DeleteFromDB(target.GetSpawnId()))
{
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_WAYPOINT_DATA);
stmt.AddValue(0, pathid);
stmt.AddValue(1, point);
DB.World.Execute(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_WAYPOINT_DATA);
stmt.AddValue(0, pathid);
stmt.AddValue(1, point);
DB.World.Execute(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_DATA_POINT);
stmt.AddValue(0, pathid);
stmt.AddValue(1, point);
DB.World.Execute(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_DATA_POINT);
stmt.AddValue(0, pathid);
stmt.AddValue(1, point);
DB.World.Execute(stmt);
handler.SendSysMessage(CypherStrings.WaypointRemoved);
return true;
handler.SendSysMessage(CypherStrings.WaypointRemoved);
return true;
}
else
{
handler.SendSysMessage(CypherStrings.WaypointNotremoved);
return false;
}
} // del
if (show == "move")
@@ -538,8 +544,11 @@ namespace Game.Chat.Commands
// What to do:
// Move the visual spawnpoint
// Respawn the owner of the waypoints
target.DeleteFromDB();
target.AddObjectToRemoveList();
if (!Creature.DeleteFromDB(target.GetSpawnId()))
{
handler.SendSysMessage(CypherStrings.WaypointVpNotcreated, 1);
return false;
}
// re-create
Creature creature = Creature.CreateCreature(1, map, chr.GetPosition());
@@ -721,21 +730,10 @@ namespace Game.Chat.Commands
{
ulong wpguid = result2.Read<ulong>(0);
Creature creature = handler.GetCreatureFromPlayerMapByDbGuid(wpguid);
if (!creature)
if (!Creature.DeleteFromDB(wpguid))
{
handler.SendSysMessage(CypherStrings.WaypointNotremoved, wpguid);
hasError = true;
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
stmt.AddValue(0, wpguid);
DB.World.Execute(stmt);
}
else
{
creature.CombatStop();
creature.DeleteFromDB();
creature.AddObjectToRemoveList();
}
}
@@ -931,21 +929,10 @@ namespace Game.Chat.Commands
{
ulong lowguid = result.Read<ulong>(0);
Creature creature = handler.GetCreatureFromPlayerMapByDbGuid(lowguid);
if (!creature)
if (!Creature.DeleteFromDB(lowguid))
{
handler.SendSysMessage(CypherStrings.WaypointNotremoved, lowguid);
hasError = true;
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
stmt.AddValue(0, lowguid);
DB.World.Execute(stmt);
}
else
{
creature.CombatStop();
creature.DeleteFromDB();
creature.AddObjectToRemoveList();
}
}
while (result.NextRow());
+35 -22
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@@ -1607,66 +1607,79 @@ namespace Game.Entities
return false;
}
public void DeleteFromDB()
public static bool DeleteFromDB(ulong spawnId)
{
if (m_spawnId == 0)
{
Log.outError(LogFilter.Unit, "Trying to delete not saved {0}", GetGUID().ToString(), GetEntry());
return;
}
GetMap().RemoveRespawnTime(SpawnObjectType.Creature, m_spawnId);
Global.ObjectMgr.DeleteCreatureData(m_spawnId);
CreatureData data = Global.ObjectMgr.GetCreatureData(spawnId);
if (data == null)
return false;
SQLTransaction trans = new();
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
{
// despawn all active creatures, and remove their respawns
List<Creature> toUnload = new();
foreach (var creature in map.GetCreatureBySpawnIdStore().LookupByKey(spawnId))
toUnload.Add(creature);
foreach (Creature creature in toUnload)
map.AddObjectToRemoveList(creature);
map.RemoveRespawnTime(SpawnObjectType.Creature, spawnId, false, trans);
});
// delete data from memory ...
Global.ObjectMgr.DeleteCreatureData(spawnId);
DB.Characters.CommitTransaction(trans);
// ... and the database
trans = new();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_SPAWNGROUP_MEMBER);
stmt.AddValue(0, (byte)SpawnObjectType.Creature);
stmt.AddValue(1, m_spawnId);
stmt.AddValue(1, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE_ADDON);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_CREATURE);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToGO);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToCreature);
trans.Append(stmt);
DB.World.CommitTransaction(trans);
// then delete any active instances of the creature
var spawnMap = GetMap().GetCreatureBySpawnIdStore().LookupByKey(m_spawnId);
foreach (var creature in spawnMap.ToList())
creature.AddObjectToRemoveList();
return true;
}
public override bool IsInvisibleDueToDespawn()
+32 -10
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@@ -1155,46 +1155,68 @@ namespace Game.Entities
return true;
}
public void DeleteFromDB()
public static bool DeleteFromDB(ulong spawnId)
{
GetMap().RemoveRespawnTime(SpawnObjectType.GameObject, m_spawnId);
Global.ObjectMgr.DeleteGameObjectData(m_spawnId);
GameObjectData data = Global.ObjectMgr.GetGameObjectData(spawnId);
if (data == null)
return false;
SQLTransaction trans = new();
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
{
// despawn all active objects, and remove their respawns
List<GameObject> toUnload = new();
foreach (var creature in map.GetGameObjectBySpawnIdStore().LookupByKey(spawnId))
toUnload.Add(creature);
foreach (GameObject obj in toUnload)
map.AddObjectToRemoveList(obj);
map.RemoveRespawnTime(SpawnObjectType.GameObject, spawnId, false, trans);
});
// delete data from memory
Global.ObjectMgr.DeleteGameObjectData(spawnId);
trans = new();
// ... and the database
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAMEOBJECT);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_EVENT_GAMEOBJECT);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToGO);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToCreature);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToGO);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToGO);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAMEOBJECT_ADDON);
stmt.AddValue(0, m_spawnId);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
DB.World.CommitTransaction(trans);
return true;
}
public override bool HasQuest(uint quest_id)
+4 -11
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@@ -2443,9 +2443,9 @@ namespace Game.Maps
}
}
void Respawn(RespawnInfo info, bool force = false, SQLTransaction dbTrans = null)
void Respawn(RespawnInfo info, SQLTransaction dbTrans = null)
{
if (!force && !CheckRespawn(info))
if (!CheckRespawn(info))
{
if (info.respawnTime != 0)
SaveRespawnTime(info.type, info.spawnId, info.entry, info.respawnTime, info.zoneId, info.gridId, true, true, dbTrans);
@@ -2463,11 +2463,11 @@ namespace Game.Maps
DoRespawn(type, spawnId, gridId);
}
void Respawn(List<RespawnInfo> respawnData, bool force, SQLTransaction dbTrans)
void Respawn(List<RespawnInfo> respawnData, SQLTransaction dbTrans)
{
SQLTransaction trans = dbTrans != null ? dbTrans : new SQLTransaction();
foreach (RespawnInfo info in respawnData)
Respawn(info, force, trans);
Respawn(info, trans);
if (dbTrans == null)
DB.Characters.CommitTransaction(trans);
@@ -2545,13 +2545,6 @@ namespace Game.Maps
_respawnTimes.Remove(info);
}
public void ForceRespawn(SpawnObjectType type, ulong spawnId)
{
RespawnInfo info = GetRespawnInfo(type, spawnId);
if (info != null)
Respawn(info, true);
}
public void RemoveRespawnTime(RespawnInfo info, bool doRespawn = false, SQLTransaction dbTrans = null)
{
PreparedStatement stmt;
+6 -30
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@@ -434,48 +434,24 @@ namespace Game.PvP
}
ulong spawnId = m_Creatures[type];
var bounds = PvP.GetMap().GetCreatureBySpawnIdStore().LookupByKey(spawnId);
foreach (var creature in bounds)
{
// Don't save respawn time
creature.SetRespawnTime(0);
creature.DespawnOrUnsummon();
creature.AddObjectToRemoveList();
}
Log.outDebug(LogFilter.Outdoorpvp, "deleting opvp creature type {0}", type);
// delete respawn time for this creature
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, PvP.GetMap().GetId());
stmt.AddValue(2, 0); // instance id, always 0 for world maps
DB.Characters.Execute(stmt);
Global.ObjectMgr.DeleteCreatureData(spawnId);
m_CreatureTypes.Remove(spawnId);
m_Creatures.Remove(type);
return true;
return Creature.DeleteFromDB(spawnId);
}
public bool DelObject(uint type)
{
if (!m_Objects.ContainsKey(type))
ulong spawnId = m_Objects[type];
if (spawnId == 0)
return false;
ulong spawnId = m_Objects[type];
var bounds = PvP.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(spawnId);
foreach (var gameobject in bounds)
{
// Don't save respawn time
gameobject.SetRespawnTime(0);
gameobject.Delete();
}
Global.ObjectMgr.DeleteGameObjectData(spawnId);
m_ObjectTypes.Remove(spawnId);
m_Objects.Remove(type);
return true;
return GameObject.DeleteFromDB(spawnId);
}
bool DelCapturePoint()