Scripts/Priest: Update Sins of the Many damage diminishing
Port From (https://github.com/TrinityCore/TrinityCore/commit/515d727ac980132df172d79c707cf261d5c1bbf0)
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@@ -420,7 +420,7 @@ namespace Scripts.Spells.Priest
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void UpdateSinsOfTheManyValue()
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void UpdateSinsOfTheManyValue()
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{
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{
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// Note: the damage dimish starts at the 6th application as of 10.0.5.
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// Note: the damage dimish starts at the 6th application as of 10.0.5.
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float[] damageByStack = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 35.0f, 30.0f, 25.0f, 20.0f, 15.0f, 11.0f, 8.0f, 5.0f, 4.0f, 3.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f };
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float[] damageByStack = { 20.0f, 20.0f, 20.0f, 20.0f, 20.0f, 17.5f, 15.0f, 12.5f, 10.0f, 7.5f, 5.5f, 4.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f, 0.75f, 0.63f, 0.5f };
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foreach (uint effectIndex in new[] { 0, 1, 2 })
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foreach (uint effectIndex in new[] { 0, 1, 2 })
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{
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{
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