Core/Creatures: Taxi improvements
* Fixed flight master minimap icon * Fixed crash on Argus * Implemented teleport taxi nodes Port From (https://github.com/TrinityCore/TrinityCore/commit/73e0b3e77c04a7821f58d79211f344b9129602f1)
This commit is contained in:
@@ -2115,13 +2115,20 @@ namespace Framework.Constants
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DontDismissWhenEncounterIsAborted = 0x80000000 // NYI
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}
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[Flags]
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public enum TaxiNodeFlags : int
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{
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Alliance = 0x1,
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Horde = 0x2,
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UseFavoriteMount = 0x10
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ShowOnAllianceMap = 0x01,
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ShowOnHordeMap = 0x02,
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ShowOnMapBorder = 0x04,
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ShowIfClientPassesCondition = 0x08,
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UsePlayerFavoriteMount = 0x10,
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EndPointPnly = 0x20,
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IgnoreForFindNearest = 0x40,
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DoNotShowInWorldMapUI = 0x80,
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}
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[Flags]
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public enum TaxiPathNodeFlags : int
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{
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Teleport = 0x1,
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@@ -413,7 +413,7 @@ namespace Game.DataStorage
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foreach (var node in TaxiNodesStorage.Values)
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{
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if (!node.Flags.HasAnyFlag(TaxiNodeFlags.Alliance | TaxiNodeFlags.Horde))
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if (!node.IsPartOfTaxiNetwork())
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continue;
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// valid taxi network node
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@@ -421,9 +421,9 @@ namespace Game.DataStorage
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byte submask = (byte)(1 << (int)((node.Id - 1) % 8));
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TaxiNodesMask[field] |= submask;
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if (node.Flags.HasAnyFlag(TaxiNodeFlags.Horde))
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if (node.GetFlags().HasFlag(TaxiNodeFlags.ShowOnHordeMap))
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HordeTaxiNodesMask[field] |= submask;
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if (node.Flags.HasAnyFlag(TaxiNodeFlags.Alliance))
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if (node.GetFlags().HasFlag(TaxiNodeFlags.ShowOnAllianceMap))
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AllianceTaxiNodesMask[field] |= submask;
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int uiMapId;
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@@ -36,13 +36,29 @@ namespace Game.DataStorage
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public ushort ContinentID;
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public uint ConditionID;
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public ushort CharacterBitNumber;
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public TaxiNodeFlags Flags;
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public int Flags;
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public int UiTextureKitID;
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public int MinimapAtlasMemberID;
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public float Facing;
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public uint SpecialIconConditionID;
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public uint VisibilityConditionID;
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public uint[] MountCreatureID = new uint[2];
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public TaxiNodeFlags GetFlags() { return (TaxiNodeFlags)Flags; }
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public bool IsPartOfTaxiNetwork()
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{
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return GetFlags().HasFlag(TaxiNodeFlags.ShowOnAllianceMap | TaxiNodeFlags.ShowOnHordeMap)
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// manually whitelisted nodes
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|| Id == 1985 // [Hidden] Argus Ground Points Hub (Ground TP out to here, TP to Vindicaar from here)
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|| Id == 1986 // [Hidden] Argus Vindicaar Ground Hub (Vindicaar TP out to here, TP to ground from here)
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|| Id == 1987 // [Hidden] Argus Vindicaar No Load Hub (Vindicaar No Load transition goes through here)
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|| Id == 2627 // [Hidden] 9.0 Bastion Ground Points Hub (Ground TP out to here, TP to Sanctum from here)
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|| Id == 2628 // [Hidden] 9.0 Bastion Ground Hub (Sanctum TP out to here, TP to ground from here)
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|| Id == 2732 // [HIDDEN] 9.2 Resonant Peaks - Teleport Network - Hidden Hub (Connects all Nodes to each other without unique paths)
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|| Id == 2835 // [Hidden] 10.0 Travel Network - Destination Input
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|| Id == 2843; // [Hidden] 10.0 Travel Network - Destination Output
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}
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}
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public sealed class TaxiPathRecord
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@@ -358,7 +358,15 @@ namespace Game.Entities
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// checked and error show at loading templates
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var factionTemplate = CliDB.FactionTemplateStorage.LookupByKey(cInfo.Faction);
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if (factionTemplate != null)
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{
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SetPvP(factionTemplate.Flags.HasAnyFlag((ushort)FactionTemplateFlags.PVP));
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if (IsTaxi())
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{
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uint taxiNodesId = Global.ObjectMgr.GetNearestTaxiNode(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(),
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(factionTemplate.FactionGroup & (byte)FactionMasks.Alliance) != 0 ? Team.Alliance : Team.Horde);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.TaxiNodesID), (int)taxiNodesId);
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}
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}
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// updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
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if (IsVehicle())
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@@ -407,7 +415,7 @@ namespace Game.Entities
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// Apply all other side effects of flag changes
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SetTemplateRooted(flags.HasFlag(CreatureStaticFlags.Sessile));
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}
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public override void Update(uint diff)
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{
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if (IsAIEnabled() && triggerJustAppeared && m_deathState != DeathState.Dead)
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@@ -1132,14 +1140,14 @@ namespace Game.Entities
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SummonCreature(npcEntry, GetPosition(), TempSummonType.TimedDespawn, TimeSpan.FromSeconds(1), 0, 0);
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}
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public bool HasFlag(CreatureStaticFlags flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags2 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags3 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags4 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags5 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags6 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags7 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags8 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags2 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags3 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags4 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags5 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags6 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags7 flag) { return _staticFlags.HasFlag(flag); }
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public bool HasFlag(CreatureStaticFlags8 flag) { return _staticFlags.HasFlag(flag); }
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public uint GetGossipMenuId()
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{
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@@ -1150,7 +1158,7 @@ namespace Game.Entities
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{
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_gossipMenuId = gossipMenuId;
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}
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public uint GetTrainerId()
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{
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if (_trainerId.HasValue)
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@@ -1202,7 +1210,7 @@ namespace Game.Entities
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}
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public bool IsTapListNotClearedOnEvade() { return m_dontClearTapListOnEvade; }
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public void SetTappedBy(Unit unit, bool withGroup = true)
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{
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// set the player whose group should receive the right
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@@ -1285,7 +1293,7 @@ namespace Game.Entities
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public bool CanHaveLoot() { return !_staticFlags.HasFlag(CreatureStaticFlags.NoLoot); }
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public void SetCanHaveLoot(bool canHaveLoot) { _staticFlags.ApplyFlag(CreatureStaticFlags.NoLoot, !canHaveLoot); }
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public void SaveToDB()
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{
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// this should only be used when the creature has already been loaded
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@@ -1633,7 +1641,7 @@ namespace Game.Entities
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return true;
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}
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bool CreateFromProto(ulong guidlow, uint entry, CreatureData data = null, uint vehId = 0)
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{
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SetZoneScript();
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@@ -1740,7 +1748,7 @@ namespace Game.Entities
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}
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public bool IsTemplateRooted() { return _staticFlags.HasFlag(CreatureStaticFlags.Sessile); }
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public void SetTemplateRooted(bool rooted)
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{
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_staticFlags.ApplyFlag(CreatureStaticFlags.Sessile, rooted);
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@@ -3295,7 +3303,7 @@ namespace Game.Entities
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return (CreatureAI)i_AI;
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}
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public T GetAI<T>() where T : CreatureAI
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public new T GetAI<T>() where T : CreatureAI
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{
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return (T)i_AI;
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}
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@@ -3308,7 +3316,7 @@ namespace Game.Entities
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public void SetCanMelee(bool canMelee) { _staticFlags.ApplyFlag(CreatureStaticFlags.NoMelee, !canMelee); }
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public bool CanIgnoreLineOfSightWhenCastingOnMe() { return _staticFlags.HasFlag(CreatureStaticFlags4.IgnoreLosWhenCastingOnMe); }
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public sbyte GetOriginalEquipmentId() { return m_originalEquipmentId; }
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public byte GetCurrentEquipmentId() { return m_equipmentId; }
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public void SetCurrentEquipmentId(byte id) { m_equipmentId = id; }
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@@ -3316,7 +3324,7 @@ namespace Game.Entities
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public CreatureTemplate GetCreatureTemplate() { return m_creatureInfo; }
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public CreatureData GetCreatureData() { return m_creatureData; }
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public CreatureDifficulty GetCreatureDifficulty() { return m_creatureDifficulty; }
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public override bool LoadFromDB(ulong spawnId, Map map, bool addToMap, bool allowDuplicate)
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{
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if (!allowDuplicate)
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@@ -3458,7 +3466,7 @@ namespace Game.Entities
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bool CanRegenerateHealth() { return !_staticFlags.HasFlag(CreatureStaticFlags5.NoHealthRegen) && _regenerateHealth; }
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public void SetRegenerateHealth(bool value) { _staticFlags.ApplyFlag(CreatureStaticFlags5.NoHealthRegen, !value); }
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public void SetHomePosition(float x, float y, float z, float o)
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{
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m_homePosition.Relocate(x, y, z, o);
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@@ -7036,7 +7036,7 @@ namespace Game.Entities
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// change but I couldn't find a suitable alternative. OK to use class because only DK
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// can use this taxi.
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uint mount_display_id;
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if (node.Flags.HasAnyFlag(TaxiNodeFlags.UseFavoriteMount) && preferredMountDisplay != 0)
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if (node.GetFlags().HasFlag(TaxiNodeFlags.UsePlayerFavoriteMount) && preferredMountDisplay != 0)
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mount_display_id = preferredMountDisplay;
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else
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mount_display_id = ObjectMgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == null || (sourcenode == 315 && GetClass() == Class.Deathknight));
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@@ -84,7 +84,7 @@ namespace Game.Entities
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static uint GetVertexIDFromNodeID(TaxiNodesRecord node)
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{
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return m_verticesByNode.ContainsKey(node.Id) ? m_verticesByNode[node.Id] : uint.MaxValue;
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return m_verticesByNode.LookupByKey(node.Id);
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}
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static uint GetNodeIDFromVertexID(uint vertexID)
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@@ -107,7 +107,7 @@ namespace Game.Entities
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{
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TaxiNodesRecord from = CliDB.TaxiNodesStorage.LookupByKey(path.FromTaxiNode);
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TaxiNodesRecord to = CliDB.TaxiNodesStorage.LookupByKey(path.ToTaxiNode);
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if (from != null && to != null && from.Flags.HasAnyFlag(TaxiNodeFlags.Alliance | TaxiNodeFlags.Horde) && to.Flags.HasAnyFlag(TaxiNodeFlags.Alliance | TaxiNodeFlags.Horde))
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if (from != null && to != null && from.IsPartOfTaxiNetwork() && to.IsPartOfTaxiNetwork())
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AddVerticeAndEdgeFromNodeInfo(from, to, path.Id, edges);
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}
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@@ -141,25 +141,30 @@ namespace Game.Entities
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else
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{
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shortestPath.Clear();
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// We want to use Dijkstra on this graph
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DijkstraShortestPath g = new(m_graph, (int)GetVertexIDFromNodeID(from));
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var path = g.PathTo((int)GetVertexIDFromNodeID(to));
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// found a path to the goal
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shortestPath.Add(from.Id);
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foreach (var edge in path)
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{
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//todo test me No clue about this....
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var To = m_nodesByVertex[(int)edge.To];
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TaxiNodeFlags requireFlag = (player.GetTeam() == Team.Alliance) ? TaxiNodeFlags.Alliance : TaxiNodeFlags.Horde;
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if (!To.Flags.HasAnyFlag(requireFlag))
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continue;
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PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(To.ConditionID);
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if (condition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, condition))
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uint fromVertexId = GetVertexIDFromNodeID(from);
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uint toVertexId = GetVertexIDFromNodeID(to);
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if (fromVertexId != 0 && toVertexId != 0)
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{
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// We want to use Dijkstra on this graph
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DijkstraShortestPath dijkstra = new(m_graph, (int)fromVertexId);
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var path = dijkstra.PathTo((int)toVertexId);
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// found a path to the goal
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shortestPath.Add(from.Id);
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foreach (var edge in path)
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{
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var To = m_nodesByVertex[(int)edge.To];
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TaxiNodeFlags requireFlag = (player.GetTeam() == Team.Alliance) ? TaxiNodeFlags.ShowOnAllianceMap : TaxiNodeFlags.ShowOnHordeMap;
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if (!To.GetFlags().HasFlag(requireFlag))
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continue;
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shortestPath.Add(GetNodeIDFromVertexID(edge.To));
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PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(To.ConditionID);
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if (condition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, condition))
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continue;
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shortestPath.Add(GetNodeIDFromVertexID(edge.To));
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}
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}
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}
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@@ -169,7 +174,11 @@ namespace Game.Entities
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//todo test me
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public static void GetReachableNodesMask(TaxiNodesRecord from, byte[] mask)
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{
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DepthFirstSearch depthFirst = new(m_graph, GetVertexIDFromNodeID(from), vertex =>
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uint vertexId = GetVertexIDFromNodeID(from);
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if (vertexId == 0)
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return;
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DepthFirstSearch depthFirst = new(m_graph, vertexId, vertex =>
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{
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TaxiNodesRecord taxiNode = CliDB.TaxiNodesStorage.LookupByKey(GetNodeIDFromVertexID(vertex));
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if (taxiNode != null)
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@@ -10398,11 +10398,11 @@ namespace Game
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float dist = 10000;
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uint id = 0;
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TaxiNodeFlags requireFlag = (team == Team.Alliance) ? TaxiNodeFlags.Alliance : TaxiNodeFlags.Horde;
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TaxiNodeFlags requireFlag = (team == Team.Alliance) ? TaxiNodeFlags.ShowOnAllianceMap : TaxiNodeFlags.ShowOnHordeMap;
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foreach (var node in CliDB.TaxiNodesStorage.Values)
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{
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var i = node.Id;
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if (node.ContinentID != mapid || !node.Flags.HasAnyFlag(requireFlag))
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if (node.ContinentID != mapid || !node.GetFlags().HasFlag(requireFlag) || node.GetFlags().HasFlag(TaxiNodeFlags.IgnoreForFindNearest))
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continue;
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uint field = (i - 1) / 8;
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@@ -750,17 +750,27 @@ namespace Game
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TaxiNodesRecord curDestNode = CliDB.TaxiNodesStorage.LookupByKey(curDest);
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// far teleport case
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if (curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId() && GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
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{
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FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
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if (flight != null)
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{
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// short preparations to continue flight
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flight.SetCurrentNodeAfterTeleport();
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TaxiPathNodeRecord node = flight.GetPath()[(int)flight.GetCurrentNode()];
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flight.SkipCurrentNode();
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bool shouldTeleport = curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId();
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if (!shouldTeleport)
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{
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var currentNode = flight.GetPath()[(int)flight.GetCurrentNode()];
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shouldTeleport = currentNode.Flags.HasFlag(TaxiPathNodeFlags.Teleport);
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}
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GetPlayer().TeleportTo(curDestNode.ContinentID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
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if (shouldTeleport)
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{
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// short preparations to continue flight
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flight.SetCurrentNodeAfterTeleport();
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var node = flight.GetPath()[(int)flight.GetCurrentNode()];
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flight.SkipCurrentNode();
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GetPlayer().TeleportTo(curDestNode.ContinentID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
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}
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}
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}
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@@ -55,7 +55,7 @@ namespace Game.Movement
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Vector3 vertice = new(_path[i].Loc.X, _path[i].Loc.Y, _path[i].Loc.Z);
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init.Path().Add(vertice);
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}
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init.SetFirstPointId((int)GetCurrentNode());
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init.SetFly();
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init.SetSmooth();
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@@ -127,14 +127,17 @@ namespace Game.Movement
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owner.Dismount();
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owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.OnTaxi);
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if (owner.m_taxi.Empty())
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// update z position to ground and orientation for landing point
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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owner.StopMoving();
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// When the player reaches the last flight point, teleport to destination taxi node location
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if (!_path.Empty() && (_path.Count < 2 || !_path[_path.Count - 2].Flags.HasFlag(TaxiPathNodeFlags.Teleport)))
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{
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// update z position to ground and orientation for landing point
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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owner.StopMoving();
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// When the player reaches the last flight point, teleport to destination taxi node location
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var node = CliDB.TaxiNodesStorage.LookupByKey(taxiNodeId);
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var lastPath = CliDB.TaxiPathStorage.LookupByKey(_path.Last().PathID);
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var node = CliDB.TaxiNodesStorage.LookupByKey(lastPath.ToTaxiNode);
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if (node != null)
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{
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owner.SetFallInformation(0, node.Pos.Z);
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@@ -155,6 +158,8 @@ namespace Game.Movement
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{
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if (_path[i].ContinentID != curMapId)
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return (uint)i;
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if (i > 0 && _path[i - 1].Flags.HasFlag(TaxiPathNodeFlags.Teleport))
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return (uint)i;
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}
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return (uint)_path.Count;
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@@ -162,7 +167,10 @@ namespace Game.Movement
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bool IsNodeIncludedInShortenedPath(TaxiPathNodeRecord p1, TaxiPathNodeRecord p2)
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{
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return p1.ContinentID != p2.ContinentID || Math.Pow(p1.Loc.X - p2.Loc.X, 2) + Math.Pow(p1.Loc.Y - p2.Loc.Y, 2) > (40.0f * 40.0f);
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return p1.ContinentID != p2.ContinentID
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|| MathF.Pow(p1.Loc.X - p2.Loc.X, 2) + MathF.Pow(p1.Loc.Y - p2.Loc.Y, 2) > 40.0f * 40.0f
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|| p2.Flags.HasFlag(TaxiPathNodeFlags.Teleport)
|
||||
|| (p2.Flags.HasFlag(TaxiPathNodeFlags.Stop) && p2.Delay != 0);
|
||||
}
|
||||
|
||||
public void LoadPath(Player player, uint startNode = 0)
|
||||
@@ -191,7 +199,8 @@ namespace Game.Movement
|
||||
if (passedPreviousSegmentProximityCheck || src == 0 || _path.Empty() || IsNodeIncludedInShortenedPath(_path.Last(), nodes[i]))
|
||||
{
|
||||
if ((src == 0 || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) &&
|
||||
(dst == taxi.Count - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.Length - 1)))
|
||||
(dst == taxi.Count - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && (i < nodes.Length - 1 || _path.Empty()))) &&
|
||||
(!nodes[i].Flags.HasFlag(TaxiPathNodeFlags.Teleport) || _path.Empty() || !_path.Last().Flags.HasFlag(TaxiPathNodeFlags.Teleport))) // skip consecutive teleports, only keep the first one
|
||||
{
|
||||
passedPreviousSegmentProximityCheck = true;
|
||||
_path.Add(nodes[i]);
|
||||
@@ -205,7 +214,7 @@ namespace Game.Movement
|
||||
}
|
||||
}
|
||||
|
||||
_pointsForPathSwitch.Add(new TaxiNodeChangeInfo((uint)(_path.Count - 1), (long)Math.Ceiling(cost * discount)));
|
||||
_pointsForPathSwitch.Add(new TaxiNodeChangeInfo((uint)(Math.Max(_path.Count, 1) - 1), (long)Math.Ceiling(cost * discount)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,7 +226,7 @@ namespace Game.Movement
|
||||
uint map0 = _path[_currentNode].ContinentID;
|
||||
for (int i = _currentNode + 1; i < _path.Count; ++i)
|
||||
{
|
||||
if (_path[i].ContinentID != map0)
|
||||
if (_path[i].ContinentID != map0 || _path[i - 1].Flags.HasFlag(TaxiPathNodeFlags.Teleport))
|
||||
{
|
||||
_currentNode = i;
|
||||
return;
|
||||
@@ -277,13 +286,13 @@ namespace Game.Movement
|
||||
|
||||
return _path[index].PathID;
|
||||
}
|
||||
|
||||
|
||||
public override string GetDebugInfo()
|
||||
{
|
||||
return $"Current Node: {GetCurrentNode()}\n{base.GetDebugInfo()}\nStart Path Id: {GetPathId(0)} Path Size: {_path.Count} HasArrived: {HasArrived()} End Grid X: {_endGridX} " +
|
||||
$"End Grid Y: {_endGridY} End Map Id: {_endMapId} Preloaded Target Node: {_preloadTargetNode}";
|
||||
}
|
||||
|
||||
|
||||
public override bool GetResetPosition(Unit u, out float x, out float y, out float z)
|
||||
{
|
||||
var node = _path[_currentNode];
|
||||
|
||||
Reference in New Issue
Block a user