Fixes loading server and loggin in.
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@@ -3382,7 +3382,7 @@ namespace Game.Entities
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stmt.AddValue(0, GetGUID().GetCounter());
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stmt.AddValue(0, GetGUID().GetCounter());
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characterTransaction.Append(stmt);
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characterTransaction.Append(stmt);
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static float finiteAlways(float f) { return !float.IsFinite(f) ? f : 0.0f; };
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static float finiteAlways(float f) { return float.IsFinite(f) ? f : 0.0f; };
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if (create)
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if (create)
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{
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{
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@@ -1891,7 +1891,7 @@ namespace Game
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continue;
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continue;
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}
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}
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creatureTemplate.Resistance[(int)school] = result.Read<ushort>(2);
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creatureTemplate.Resistance[(int)school] = result.Read<short>(2);
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++count;
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++count;
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@@ -25,7 +25,7 @@ namespace Game.Maps
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{
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{
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public static bool IsValidMapCoord(float c)
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public static bool IsValidMapCoord(float c)
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{
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{
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return !float.IsFinite(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f));
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return float.IsFinite(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f));
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}
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}
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public static bool IsValidMapCoord(float x, float y)
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public static bool IsValidMapCoord(float x, float y)
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