Core/Creatures: Validate creature.modelid on startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/ef70cf64814341543fdb8efa403319371d9f3104)
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@@ -237,7 +237,7 @@ namespace Game.Entities
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CreatureModelInfo minfo = Global.ObjectMgr.GetCreatureModelRandomGender(ref model, creatureInfo);
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if (minfo == null) // Cancel load if no model defined
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{
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Log.outError(LogFilter.Sql, "Creature (Entry: {0}) has invalid model {1} defined in table `creature_template`, can't load.", entry, model.CreatureDisplayID);
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Log.outError(LogFilter.Sql, "Creature (Entry: {0}) has invalid model {1} defined in table `creature_template_model`, can't load.", entry, model.CreatureDisplayID);
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return false;
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}
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@@ -3538,6 +3538,15 @@ namespace Game
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continue;
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}
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if (data.display != null)
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{
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if (GetCreatureModelInfo(data.display.CreatureDisplayID) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `creature` has creature (GUID: {guid} Entry: {data.Id}) with invalid `modelid` {data.display.CreatureDisplayID}, ignoring.");
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data.display = null;
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}
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}
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// -1 random, 0 no equipment,
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if (data.equipmentId != 0)
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{
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