Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
Port From (https://github.com/TrinityCore/TrinityCore/commit/5a516fb6549e460e68b45005a17ec1b6217fefa5)
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@@ -547,7 +547,16 @@ namespace Game.AI
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summons.DespawnAll();
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_scheduler.CancelAll();
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if (instance != null)
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{
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if (me.loot != null)
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{
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DungeonEncounterRecord dungeonEncounter = instance.GetBossDungeonEncounter(_bossId);
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if (dungeonEncounter != null)
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me.loot.SetDungeonEncounterId(dungeonEncounter.Id);
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}
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instance.SetBossState(_bossId, EncounterState.Done);
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}
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}
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public void _JustEngagedWith(Unit who)
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@@ -2502,7 +2502,7 @@ namespace Game.Entities
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}
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return true;
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}
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public void SendNewItem(Item item, uint quantity, bool pushed, bool created, bool broadcast = false)
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public void SendNewItem(Item item, uint quantity, bool pushed, bool created, bool broadcast = false, uint dungeonEncounterId = 0)
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{
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if (item == null) // prevent crash
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return;
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@@ -2519,7 +2519,6 @@ namespace Game.Entities
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//packet.QuestLogItemID;
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packet.Quantity = quantity;
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packet.QuantityInInventory = GetItemCount(item.GetEntry());
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//packet.DungeonEncounterID;
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packet.BattlePetSpeciesID = (int)item.GetModifier(ItemModifier.BattlePetSpeciesId);
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packet.BattlePetBreedID = (int)item.GetModifier(ItemModifier.BattlePetBreedData) & 0xFFFFFF;
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packet.BattlePetBreedQuality = (item.GetModifier(ItemModifier.BattlePetBreedData) >> 24) & 0xFF;
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@@ -2531,7 +2530,13 @@ namespace Game.Entities
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packet.DisplayText = ItemPushResult.DisplayType.Normal;
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packet.Created = created;
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//packet.IsBonusRoll;
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//packet.IsEncounterLoot;
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if (dungeonEncounterId != 0)
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{
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packet.DisplayText = ItemPushResult.DisplayType.EncounterLoot;
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packet.DungeonEncounterID = (int)dungeonEncounterId;
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packet.IsEncounterLoot = true;
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}
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if (broadcast && GetGroup() && !item.GetTemplate().HasFlag(ItemFlags3.DontReportLootLogToParty))
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GetGroup().BroadcastPacket(packet, true);
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@@ -6020,13 +6025,13 @@ namespace Game.Entities
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// if aeLooting then we must delay sending out item so that it appears properly stacked in chat
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if (aeResult == null)
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{
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SendNewItem(newitem, item.count, false, false, true);
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SendNewItem(newitem, item.count, false, false, true, loot.GetDungeonEncounterId());
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UpdateCriteria(CriteriaType.LootItem, item.itemid, item.count);
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UpdateCriteria(CriteriaType.GetLootByType, item.itemid, item.count, (uint)SharedConst.GetLootTypeForClient(loot.loot_type));
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UpdateCriteria(CriteriaType.LootAnyItem, item.itemid, item.count);
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}
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else
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aeResult.Add(newitem, item.count, SharedConst.GetLootTypeForClient(loot.loot_type));
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aeResult.Add(newitem, item.count, SharedConst.GetLootTypeForClient(loot.loot_type), loot.GetDungeonEncounterId());
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// LootItem is being removed (looted) from the container, delete it from the DB.
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if (loot.loot_type == LootType.Item)
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@@ -86,7 +86,7 @@ namespace Game
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{
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foreach (var resultValue in aeResult.GetByOrder())
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{
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player.SendNewItem(resultValue.item, resultValue.count, false, false, true);
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player.SendNewItem(resultValue.item, resultValue.count, false, false, true, resultValue.dungeonEncounterId);
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player.UpdateCriteria(CriteriaType.LootItem, resultValue.item.GetEntry(), resultValue.count);
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player.UpdateCriteria(CriteriaType.GetLootByType, resultValue.item.GetEntry(), resultValue.count, (ulong)resultValue.lootType);
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player.UpdateCriteria(CriteriaType.LootAnyItem, resultValue.item.GetEntry(), resultValue.count);
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@@ -445,7 +445,7 @@ namespace Game
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// now move item from loot to target inventory
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Item newitem = target.StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
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aeResult.Add(newitem, item.count, loot.loot_type);
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aeResult.Add(newitem, item.count, loot.loot_type, loot.GetDungeonEncounterId());
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// mark as looted
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item.count = 0;
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@@ -822,7 +822,7 @@ namespace Game.Loots
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List<NotNormalLootItem> ffaItems = new();
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foreach (LootItem item in items)
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foreach (LootItem item in items)
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{
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if (!item.AllowedForPlayer(player))
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continue;
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@@ -950,7 +950,7 @@ namespace Game.Loots
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var itemList = PlayerFFAItems.LookupByKey(player.GetGUID());
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if (itemList != null)
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{
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foreach (NotNormalLootItem notNormalLootItem in itemList)
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foreach (NotNormalLootItem notNormalLootItem in itemList)
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{
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if (notNormalLootItem.LootListId == lootListId)
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{
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@@ -1087,6 +1087,9 @@ namespace Game.Loots
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public ObjectGuid GetLootMasterGUID() { return _lootMaster; }
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public uint GetDungeonEncounterId() { return _dungeonEncounterId; }
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public void SetDungeonEncounterId(uint dungeonEncounterId) { _dungeonEncounterId = dungeonEncounterId; }
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public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerFFAItems() { return PlayerFFAItems; }
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public List<LootItem> items = new();
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@@ -1108,11 +1111,12 @@ namespace Game.Loots
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ObjectGuid _lootMaster;
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List<ObjectGuid> _allowedLooters = new();
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bool _wasOpened; // true if at least one player received the loot content
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uint _dungeonEncounterId;
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}
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public class AELootResult
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{
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public void Add(Item item, byte count, LootType lootType)
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public void Add(Item item, byte count, LootType lootType, uint dungeonEncounterId)
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{
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var id = _byItem.LookupByKey(item);
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if (id != 0)
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@@ -1127,6 +1131,7 @@ namespace Game.Loots
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value.item = item;
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value.count = count;
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value.lootType = lootType;
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value.dungeonEncounterId = dungeonEncounterId;
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_byOrder.Add(value);
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}
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}
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@@ -1144,6 +1149,7 @@ namespace Game.Loots
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public Item item;
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public byte count;
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public LootType lootType;
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public uint dungeonEncounterId;
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}
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}
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}
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@@ -693,6 +693,11 @@ namespace Game.Maps
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}
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}
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public DungeonEncounterRecord GetBossDungeonEncounter(uint id)
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{
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return id < bosses.Count ? bosses[id].GetDungeonEncounterForDifficulty(instance.GetDifficultyID()) : null;
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}
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public virtual bool CheckAchievementCriteriaMeet(uint criteria_id, Player source, Unit target = null, uint miscvalue1 = 0)
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{
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Log.outError(LogFilter.Server, "Achievement system call CheckAchievementCriteriaMeet but instance script for map {0} not have implementation for achievement criteria {1}",
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@@ -1267,6 +1267,8 @@ namespace Game.Spells
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if (addon != null)
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loot.GenerateMoneyLoot(addon.Mingold, addon.Maxgold);
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}
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loot.SetDungeonEncounterId(gameObjTarget.GetGoInfo().Chest.DungeonEncounter);
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}
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/// @todo possible must be moved to loot release (in different from linked triggering)
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