Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
Port From (https://github.com/TrinityCore/TrinityCore/commit/5a516fb6549e460e68b45005a17ec1b6217fefa5)
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@@ -822,7 +822,7 @@ namespace Game.Loots
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List<NotNormalLootItem> ffaItems = new();
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foreach (LootItem item in items)
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foreach (LootItem item in items)
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{
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if (!item.AllowedForPlayer(player))
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continue;
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@@ -950,7 +950,7 @@ namespace Game.Loots
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var itemList = PlayerFFAItems.LookupByKey(player.GetGUID());
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if (itemList != null)
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{
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foreach (NotNormalLootItem notNormalLootItem in itemList)
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foreach (NotNormalLootItem notNormalLootItem in itemList)
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{
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if (notNormalLootItem.LootListId == lootListId)
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{
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@@ -1087,6 +1087,9 @@ namespace Game.Loots
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public ObjectGuid GetLootMasterGUID() { return _lootMaster; }
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public uint GetDungeonEncounterId() { return _dungeonEncounterId; }
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public void SetDungeonEncounterId(uint dungeonEncounterId) { _dungeonEncounterId = dungeonEncounterId; }
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public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerFFAItems() { return PlayerFFAItems; }
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public List<LootItem> items = new();
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@@ -1108,11 +1111,12 @@ namespace Game.Loots
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ObjectGuid _lootMaster;
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List<ObjectGuid> _allowedLooters = new();
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bool _wasOpened; // true if at least one player received the loot content
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uint _dungeonEncounterId;
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}
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public class AELootResult
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{
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public void Add(Item item, byte count, LootType lootType)
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public void Add(Item item, byte count, LootType lootType, uint dungeonEncounterId)
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{
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var id = _byItem.LookupByKey(item);
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if (id != 0)
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@@ -1127,6 +1131,7 @@ namespace Game.Loots
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value.item = item;
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value.count = count;
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value.lootType = lootType;
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value.dungeonEncounterId = dungeonEncounterId;
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_byOrder.Add(value);
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}
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}
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@@ -1144,6 +1149,7 @@ namespace Game.Loots
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public Item item;
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public byte count;
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public LootType lootType;
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public uint dungeonEncounterId;
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}
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}
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}
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