Core/DataStores: Load LanguageWords.db2 and Languages.db2 for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd8edc68951dbd771d437a3824c6d06706242323)
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@@ -668,6 +668,13 @@ namespace Framework.Database
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PrepareStatement(HotfixStatements.SEL_KEYCHAIN, "SELECT ID, Key1, Key2, Key3, Key4, Key5, Key6, Key7, Key8, Key9, Key10, Key11, Key12, Key13, Key14, Key15, " +
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"Key16, Key17, Key18, Key19, Key20, Key21, Key22, Key23, Key24, Key25, Key26, Key27, Key28, Key29, Key30, Key31, Key32 FROM keychain");
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// LanguageWords.db2
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PrepareStatement(HotfixStatements.SEL_LANGUAGE_WORDS, "SELECT ID, Word, LanguageID FROM language_words");
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// Languages.db2
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PrepareStatement(HotfixStatements.SEL_LANGUAGES, "SELECT Name, ID FROM languages");
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PrepareStatement(HotfixStatements.SEL_LANGUAGES_LOCALE, "SELECT ID, Name_lang FROM languages_locale WHERE locale = ?");
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// LfgDungeons.db2
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PrepareStatement(HotfixStatements.SEL_LFG_DUNGEONS, "SELECT ID, Name, Description, TypeID, Subtype, Faction, IconTextureFileID, RewardsBgTextureFileID, " +
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"PopupBgTextureFileID, ExpansionLevel, MapID, DifficultyID, MinGear, GroupID, OrderIndex, RequiredPlayerConditionId, RandomID, ScenarioID, " +
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@@ -1503,6 +1510,11 @@ namespace Framework.Database
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SEL_KEYCHAIN,
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SEL_LANGUAGE_WORDS,
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SEL_LANGUAGES,
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SEL_LANGUAGES_LOCALE,
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SEL_LFG_DUNGEONS,
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SEL_LFG_DUNGEONS_LOCALE,
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