Core/DataStores: Load LanguageWords.db2 and Languages.db2 for future use
Port From (https://github.com/TrinityCore/TrinityCore/commit/cd8edc68951dbd771d437a3824c6d06706242323)
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@@ -202,6 +202,8 @@ namespace Game.DataStorage
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ItemSpecOverrideStorage = ReadDB2<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemXBonusTreeStorage = ReadDB2<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
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//KeyChainStorage = ReadDB2<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
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LanguageWordsStorage = ReadDB2<LanguageWordsRecord>("LanguageWords.db2", HotfixStatements.SEL_LANGUAGE_WORDS);
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LanguagesStorage = ReadDB2<LanguagesRecord>("Languages.db2", HotfixStatements.SEL_LANGUAGES, HotfixStatements.SEL_LANGUAGES_LOCALE);
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LFGDungeonsStorage = ReadDB2<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
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LightStorage = ReadDB2<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
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LiquidTypeStorage = ReadDB2<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE);
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@@ -563,6 +565,8 @@ namespace Game.DataStorage
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public static DB6Storage<ItemSpecOverrideRecord> ItemSpecOverrideStorage;
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public static DB6Storage<ItemXBonusTreeRecord> ItemXBonusTreeStorage;
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//public static DB6Storage<KeyChainRecord> KeyChainStorage;
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public static DB6Storage<LanguageWordsRecord> LanguageWordsStorage;
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public static DB6Storage<LanguagesRecord> LanguagesStorage;
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public static DB6Storage<LFGDungeonsRecord> LFGDungeonsStorage;
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public static DB6Storage<LightRecord> LightStorage;
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public static DB6Storage<LiquidTypeRecord> LiquidTypeStorage;
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@@ -20,6 +20,19 @@ using Framework.GameMath;
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namespace Game.DataStorage
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{
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public sealed class LanguageWordsRecord
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{
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public uint Id;
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public string Word;
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public uint LanguageID;
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}
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public sealed class LanguagesRecord
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{
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public LocalizedString Name;
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public uint Id;
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}
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public sealed class LFGDungeonsRecord
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{
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public uint Id;
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