Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
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@@ -607,7 +607,7 @@ namespace Game.Achievements
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Guild guild = Global.GuildMgr.GetGuildById(_owner.GetGuildId());
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if (guild)
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{
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BroadcastTextBuilder say_builder = new BroadcastTextBuilder(_owner, ChatMsg.GuildAchievement, (uint)BroadcastTextIds.AchivementEarned, _owner, achievement.Id);
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BroadcastTextBuilder say_builder = new BroadcastTextBuilder(_owner, ChatMsg.GuildAchievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetGender(), _owner, achievement.Id);
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var say_do = new LocalizedPacketDo(say_builder);
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guild.BroadcastWorker(say_do, _owner);
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}
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@@ -624,7 +624,7 @@ namespace Game.Achievements
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// if player is in world he can tell his friends about new achievement
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else if (_owner.IsInWorld)
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{
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BroadcastTextBuilder _builder = new BroadcastTextBuilder(_owner, ChatMsg.Achievement, (uint)BroadcastTextIds.AchivementEarned, _owner, achievement.Id);
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BroadcastTextBuilder _builder = new BroadcastTextBuilder(_owner, ChatMsg.Achievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetGender(), _owner, achievement.Id);
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var _localizer = new LocalizedPacketDo(_builder);
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var _worker = new PlayerDistWorker(_owner, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), _localizer);
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Cell.VisitWorldObjects(_owner, _worker, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay));
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