Core/Spells: Fixes some spells being negative when they should be positive
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@@ -3378,7 +3378,7 @@ namespace Game.Spells
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return false;
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// negative spell if triggered spell is negative
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if (!deep && effect.ApplyAuraName != 0 && effect.TriggerSpell != 0)
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if (!deep && effect.ApplyAuraName == 0 && effect.TriggerSpell != 0)
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{
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SpellInfo spellTriggeredProto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
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if (spellTriggeredProto != null)
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