Core/Spells: Fixes some spells being negative when they should be positive

This commit is contained in:
hondacrx
2018-01-13 23:19:05 -05:00
parent bde833d452
commit d0f6692b4b
+1 -1
View File
@@ -3378,7 +3378,7 @@ namespace Game.Spells
return false;
// negative spell if triggered spell is negative
if (!deep && effect.ApplyAuraName != 0 && effect.TriggerSpell != 0)
if (!deep && effect.ApplyAuraName == 0 && effect.TriggerSpell != 0)
{
SpellInfo spellTriggeredProto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell);
if (spellTriggeredProto != null)