Core/Battleground: Dropped battleground texts from trinity_string and replaced them with proper BroadcastText
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@@ -34,10 +34,10 @@ namespace Game.Arenas
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StartDelayTimes[BattlegroundConst.EventIdThird] = BattlegroundStartTimeIntervals.Delay15s;
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StartDelayTimes[BattlegroundConst.EventIdFourth] = BattlegroundStartTimeIntervals.None;
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StartMessageIds[BattlegroundConst.EventIdFirst] = CypherStrings.ArenaOneMinute;
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StartMessageIds[BattlegroundConst.EventIdSecond] = CypherStrings.ArenaThirtySeconds;
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StartMessageIds[BattlegroundConst.EventIdThird] = CypherStrings.ArenaFifteenSeconds;
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StartMessageIds[BattlegroundConst.EventIdFourth] = CypherStrings.ArenaHasBegun;
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StartMessageIds[BattlegroundConst.EventIdFirst] = ArenaBroadcastTexts.OneMinute;
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StartMessageIds[BattlegroundConst.EventIdSecond] = ArenaBroadcastTexts.ThirtySeconds;
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StartMessageIds[BattlegroundConst.EventIdThird] = ArenaBroadcastTexts.FifteenSeconds;
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StartMessageIds[BattlegroundConst.EventIdFourth] = ArenaBroadcastTexts.HasBegun;
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}
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public override void AddPlayer(Player player)
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