Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.

Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
This commit is contained in:
hondacrx
2021-06-23 18:03:42 -04:00
parent dcf8c12e5c
commit 89586e9495
@@ -125,7 +125,7 @@ namespace Game.AI
} }
} }
public override void JustAppeared() public override void InitializeAI()
{ {
_escortState = EscortState.None; _escortState = EscortState.None;
@@ -137,8 +137,6 @@ namespace Game.AI
if (me.GetFaction() != me.GetCreatureTemplate().Faction) if (me.GetFaction() != me.GetCreatureTemplate().Faction)
me.RestoreFaction(); me.RestoreFaction();
Reset();
} }
void ReturnToLastPoint() void ReturnToLastPoint()