Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f4cc76063f5c19773e25eaac9bd3975828c4cc47)
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@@ -125,7 +125,7 @@ namespace Game.AI
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}
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}
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}
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}
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public override void JustAppeared()
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public override void InitializeAI()
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{
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{
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_escortState = EscortState.None;
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_escortState = EscortState.None;
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@@ -137,8 +137,6 @@ namespace Game.AI
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if (me.GetFaction() != me.GetCreatureTemplate().Faction)
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if (me.GetFaction() != me.GetCreatureTemplate().Faction)
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me.RestoreFaction();
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me.RestoreFaction();
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Reset();
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}
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}
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void ReturnToLastPoint()
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void ReturnToLastPoint()
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