Core/Items: Updated item gem colors
Port From (https://github.com/TrinityCore/TrinityCore/commit/d938fea455ece3a4236eead2e4d9d0b33d58c404)
This commit is contained in:
@@ -47,7 +47,7 @@ namespace Framework.Constants
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SocketColor.Blue,
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SocketColor.Hydraulic,
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SocketColor.Cogwheel,
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SocketColor.Prismatic,
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SocketColor.Red | SocketColor.Yellow | SocketColor.Blue,
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SocketColor.RelicIron,
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SocketColor.RelicBlood,
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SocketColor.RelicShadow,
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@@ -62,10 +62,14 @@ namespace Framework.Constants
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SocketColor.PunchcardRed,
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SocketColor.PunchcardYellow,
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SocketColor.PunchcardBlue,
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SocketColor.Domination,
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SocketColor.DominationBlood | SocketColor.DominationFrost | SocketColor.DominationUnholy,
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SocketColor.Cypher,
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SocketColor.Tinker,
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SocketColor.Primordial
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SocketColor.Primordial,
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SocketColor.Fragrance,
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SocketColor.SingingThunder,
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SocketColor.SingingSea,
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SocketColor.SingingWind
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};
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public static ItemModifier[] AppearanceModifierSlotBySpec =
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@@ -206,31 +210,36 @@ namespace Framework.Constants
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public enum SocketColor
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{
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Meta = 0x00001,
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Red = 0x00002,
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Yellow = 0x00004,
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Blue = 0x00008,
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Hydraulic = 0x00010, // Not Used
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Cogwheel = 0x00020,
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Prismatic = 0x0000e,
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RelicIron = 0x00040,
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RelicBlood = 0x00080,
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RelicShadow = 0x00100,
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RelicFel = 0x00200,
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RelicArcane = 0x00400,
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RelicFrost = 0x00800,
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RelicFire = 0x01000,
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RelicWater = 0x02000,
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RelicLife = 0x04000,
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RelicWind = 0x08000,
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RelicHoly = 0x10000,
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PunchcardRed = 0x20000,
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PunchcardYellow = 0x40000,
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PunchcardBlue = 0x80000,
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Domination = 0x100000,
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Cypher = 0x200000,
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Tinker = 0x400000,
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Primordial = 0x800000,
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Meta = 0X01,
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Red = 0X02,
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Yellow = 0X04,
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Blue = 0X08,
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Hydraulic = 0X10,
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Cogwheel = 0X20,
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RelicIron = 0X40,
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RelicBlood = 0X80,
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RelicShadow = 0X100,
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RelicFel = 0X200,
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RelicArcane = 0X400,
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RelicFrost = 0X800,
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RelicFire = 0X1000,
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RelicWater = 0X2000,
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RelicLife = 0X4000,
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RelicWind = 0X8000,
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RelicHoly = 0X10000,
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PunchcardRed = 0X20000,
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PunchcardYellow = 0X40000,
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PunchcardBlue = 0X80000,
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DominationBlood = 0X100000,
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DominationFrost = 0X200000,
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DominationUnholy = 0X400000,
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Cypher = 0X800000,
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Tinker = 0x01000000,
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Primordial = 0x02000000,
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Fragrance = 0x04000000,
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SingingThunder = 0x08000000,
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SingingSea = 0x10000000,
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SingingWind = 0x20000000,
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Standard = (Red | Yellow | Blue)
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}
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@@ -1082,10 +1091,10 @@ namespace Framework.Constants
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Unk8 = 0x2000, // ?
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Unk9 = 0x4000, // ?
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Unk10 = 0x8000, // ?
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Unk11 = 0x00010000, // ?
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Unk12 = 0x00020000, // ?
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Unk13 = 0x00040000, // ?
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Child = 0x00080000,
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Unk11 = 0X0010000, // ?
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Unk12 = 0X0020000, // ?
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Unk13 = 0X0040000, // ?
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Child = 0X0080000,
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Unk15 = 0x00100000, // ?
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NewItem = 0x00200000, // Item glows in inventory
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AzeriteEmpoweredItemViewed = 0x00400000, // Won't play azerite powers animation when viewing it
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@@ -2675,7 +2675,7 @@ namespace Game.Entities
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Cypher.Assert(index < ItemConst.MaxStats);
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return _bonusData.ItemStatType[index];
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}
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public SocketColor GetSocketColor(uint index)
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public uint GetSocketColor(uint index)
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{
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Cypher.Assert(index < ItemConst.MaxGemSockets);
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return _bonusData.socketColor[index];
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@@ -2881,7 +2881,7 @@ namespace Game.Entities
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for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
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{
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socketColor[i] = proto.GetSocketColor(i);
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socketColor[i] = (uint)proto.GetSocketColor(i);
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GemItemLevelBonus[i] = 0;
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GemRelicType[i] = -1;
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GemRelicRankBonus[i] = 0;
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@@ -2980,7 +2980,7 @@ namespace Game.Entities
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{
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if (socketColor[i] == 0)
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{
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socketColor[i] = (SocketColor)values[1];
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socketColor[i] = (uint)values[1];
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--socketCount;
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}
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}
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@@ -3061,7 +3061,7 @@ namespace Game.Entities
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public int[] ItemStatType = new int[ItemConst.MaxStats];
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public int[] StatPercentEditor = new int[ItemConst.MaxStats];
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public float[] ItemStatSocketCostMultiplier = new float[ItemConst.MaxStats];
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public SocketColor[] socketColor = new SocketColor[ItemConst.MaxGemSockets];
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public uint[] socketColor = new uint[ItemConst.MaxGemSockets];
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public ItemBondingType Bonding;
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public uint AppearanceModID;
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public float RepairCostMultiplier;
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@@ -818,8 +818,11 @@ namespace Game
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if (gemProperties[i] == null)
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continue;
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SocketColor acceptableGemTypeMask = ItemConst.SocketColorToGemTypeMask[(int)itemTarget.GetSocketColor(i)];
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// tried to put gem in socket where no socket exists (take care about prismatic sockets)
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if (itemTarget.GetSocketColor(i) == 0)
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switch (itemTarget.GetSocketColor(i))
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{
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case 0:
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{
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// no prismatic socket
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if (itemTarget.GetEnchantmentId(EnchantmentSlot.Prismatic) == 0)
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@@ -827,16 +830,23 @@ namespace Game
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if (i != firstPrismatic)
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return;
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acceptableGemTypeMask = SocketColor.Red | SocketColor.Yellow | SocketColor.Blue;
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break;
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}
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case 2:
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case 3:
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case 4:
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// red, blue and yellow sockets accept any red/blue/yellow gem
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acceptableGemTypeMask = SocketColor.Red | SocketColor.Yellow | SocketColor.Blue;
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break;
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default:
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break;
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}
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// Gem must match socket color
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if (ItemConst.SocketColorToGemTypeMask[(int)itemTarget.GetSocketColor(i)] != gemProperties[i].Type)
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{
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// unless its red, blue, yellow or prismatic
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if (!ItemConst.SocketColorToGemTypeMask[(int)itemTarget.GetSocketColor(i)].HasAnyFlag(SocketColor.Prismatic) || !gemProperties[i].Type.HasAnyFlag(SocketColor.Prismatic))
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if ((acceptableGemTypeMask & gemProperties[i].Type) == 0)
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return;
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}
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}
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// check unique-equipped conditions
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for (int i = 0; i < ItemConst.MaxGemSockets; ++i)
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