Core/AuctionHouse: Set default AllowTwoSide.Interaction.Auction to enabled
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c1c04a8f643d61bf29185f96d16fe4614e8e3ce)
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@@ -312,7 +312,7 @@ namespace Game
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Values[WorldCfg.AllowTwoSideInteractionChannel] = GetDefaultValue("AllowTwoSide.Interaction.Channel", false);
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Values[WorldCfg.AllowTwoSideInteractionGroup] = GetDefaultValue("AllowTwoSide.Interaction.Group", false);
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Values[WorldCfg.AllowTwoSideInteractionGuild] = GetDefaultValue("AllowTwoSide.Interaction.Guild", false);
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Values[WorldCfg.AllowTwoSideInteractionAuction] = GetDefaultValue("AllowTwoSide.Interaction.Auction", false);
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Values[WorldCfg.AllowTwoSideInteractionAuction] = GetDefaultValue("AllowTwoSide.Interaction.Auction", true);
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Values[WorldCfg.AllowTwoSideTrade] = GetDefaultValue("AllowTwoSide.Trade", false);
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Values[WorldCfg.StrictPlayerNames] = GetDefaultValue("StrictPlayerNames", 0);
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Values[WorldCfg.StrictCharterNames] = GetDefaultValue("StrictCharterNames", 0);
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@@ -1412,10 +1412,10 @@ AllowTwoSide.Interaction.Guild = 0
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#
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# AllowTwoSide.Interaction.Auction
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# Description: Allow auctions between factions.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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AllowTwoSide.Interaction.Auction = 0
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AllowTwoSide.Interaction.Auction = 1
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#
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# AllowTwoSide.Trade
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