Core/GameObjects: Increased default visibility range for some gameobject types
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c78d4868af0c041207e4185494997da02895669)
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@@ -599,11 +599,22 @@ namespace Game.Entities
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return FlagStand.InfiniteAOI != 0;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.InfiniteAOI != 0;
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case GameObjectTypes.DestructibleBuilding:
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return true;
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case GameObjectTypes.TrapDoor:
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return TrapDoor.InfiniteAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.InfiniteAOI != 0;
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default: return false;
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case GameObjectTypes.GarrisonBuilding:
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return true;
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case GameObjectTypes.PhaseableMo:
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return true;
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case GameObjectTypes.SiegeableMo:
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return true;
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case GameObjectTypes.ClientModel:
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return ClientModel.InfiniteAOI != 0;
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default:
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return false;
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}
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}
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@@ -643,6 +654,8 @@ namespace Game.Entities
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return TrapDoor.GiganticAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.GiganticAOI != 0;
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case GameObjectTypes.GarrisonPlot:
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return true;
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case GameObjectTypes.CapturePoint:
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return CapturePoint.GiganticAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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