Core/Creatures: Correct UNIT_DYNFLAG_TAPPED visibility logic

Port From (https://github.com/TrinityCore/TrinityCore/commit/1a1737b7cca93435419884e1de51aeba18037425)
This commit is contained in:
hondacrx
2022-10-18 16:09:32 -04:00
parent 9b62b83984
commit 8ae5f07174
@@ -102,10 +102,10 @@ namespace Game.Entities
Creature creature = obj.ToCreature();
if (creature != null)
{
if (creature.HasLootRecipient() && !creature.IsTappedBy(receiver))
unitDynFlags |= (uint)UnitDynFlags.Tapped;
if ((unitDynFlags & (uint)UnitDynFlags.Tapped) != 0 && !creature.IsTappedBy(receiver))
unitDynFlags &= ~(uint)UnitDynFlags.Tapped;
if (!receiver.IsAllowedToLoot(creature))
if ((unitDynFlags & (uint)UnitDynFlags.Lootable) != 0 && !receiver.IsAllowedToLoot(creature))
unitDynFlags &= ~(uint)UnitDynFlags.Lootable;
if ((unitDynFlags & (uint)UnitDynFlags.CanSkin) != 0 && creature.IsSkinnedBy(receiver))