Fixed transports.
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@@ -3749,7 +3749,7 @@ namespace Game.Entities
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float animProgress = (float)(newProgress - oldAnimation.TimeIndex) / (float)(newAnimation.TimeIndex - oldAnimation.TimeIndex);
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Vector3 dst = Vector3.Transform(Vector3.Lerp(prev, next, animProgress), pathRotation);//todo check this
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Vector3 dst = Vector3.TransformNormal(Vector3.Lerp(prev, next, animProgress), pathRotation);//todo check this
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dst += _owner.GetStationaryPosition();
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