More cleanups, transports still not working. working on a fix.

This commit is contained in:
hondacrx
2022-06-21 15:43:35 -04:00
parent 63cbd18350
commit d42733e3b4
5 changed files with 11 additions and 6 deletions
+3
View File
@@ -70,6 +70,9 @@ namespace Game.Chat
if (type.IsEnum)
type = type.GetEnumUnderlyingType();
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
type = Nullable.GetUnderlyingType(type);
switch (Type.GetTypeCode(type))
{
case TypeCode.SByte:
+2 -2
View File
@@ -6247,14 +6247,14 @@ namespace Game.Entities
void UpdateVisibilityOf_helper<T>(List<ObjectGuid> s64, T target, List<Unit> v) where T : WorldObject
{
s64.Add(target.GetGUID());
switch (target.GetTypeId())
{
case TypeId.Unit:
s64.Add(target.GetGUID());
v.Add(target.ToCreature());
break;
case TypeId.Player:
s64.Add(target.GetGUID());
v.Add(target.ToPlayer());
break;
}
+1 -1
View File
@@ -2310,7 +2310,7 @@ namespace Game.Entities
WorldPacket buffer = new();
UpdateMask mask = new(191);
UpdateMask mask = new(194);
m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
m_unitData.WriteUpdate(buffer, mask, true, this, target);
+4 -2
View File
@@ -73,6 +73,7 @@ namespace Game.Maps
TransportTemplate transport = new();
GeneratePath(goInfo, transport);
_transportTemplates[entry] = transport;
++count;
} while (result.NextRow());
@@ -161,10 +162,11 @@ namespace Game.Maps
spawn.PhaseGroup = phaseGroupId;
foreach (uint mapId in transportTemplate.MapIds)
_transportsByMap[mapId].Add(spawn);
_transportsByMap.Add(mapId, spawn);
_transportSpawns[guid] = spawn;
count++;
} while (result.NextRow());
}
@@ -554,7 +556,7 @@ namespace Game.Maps
var segmentIndex = 0;
double distanceMoved = 0.0;
bool isOnPause = false;
for (segmentIndex = 0; segmentIndex < leg.Segments.Count; ++segmentIndex)
for (segmentIndex = 0; segmentIndex < leg.Segments.Count - 1; ++segmentIndex)
{
var segment = leg.Segments[segmentIndex];
if (time < segment.SegmentEndArrivalTimestamp)
+1 -1
View File
@@ -270,7 +270,7 @@ namespace Game.Movement
T length_ = t * (dynamic)Length();
index = ComputeIndexInBounds(length_);
//ASSERT(index < index_hi);
u = (length_ - Length(index)) / (float)Length(index, index + 1);
u = (float)(length_ - Length(index)) / (float)Length(index, index + 1);
}
int ComputeIndexInBounds(T length_)