Start adding missing scripts Part2
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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namespace Scripts.EasternKingdoms.BaradinHold
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{
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struct DataTypes
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{
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public const uint Argaloth = 0;
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public const uint Occuthar = 1;
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public const uint Alizabal = 2;
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}
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struct CreatureIds
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{
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public const uint EyeOfOccuthar = 52389;
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public const uint FocusFireDummy = 52369;
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public const uint OccutharEye = 52368;
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}
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struct BossIds
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{
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public const uint Argaloth = 47120;
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public const uint Occuthar = 52363;
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public const uint Alizabal = 55869;
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}
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struct GameObjectIds
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{
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public const uint ArgalothDoor = 207619;
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public const uint OccutharDoor = 208953;
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public const uint AlizabalDoor = 209849;
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}
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[Script]
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class instance_baradin_hold : InstanceMapScript
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{
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static DoorData[] doorData =
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{
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new DoorData(GameObjectIds.ArgalothDoor, DataTypes.Argaloth, DoorType.Room),
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new DoorData(GameObjectIds.OccutharDoor, DataTypes.Occuthar, DoorType.Room),
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new DoorData(GameObjectIds.AlizabalDoor, DataTypes.Alizabal, DoorType.Room),
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};
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public instance_baradin_hold() : base(nameof(instance_baradin_hold), 757) { }
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class instance_baradin_hold_InstanceMapScript : InstanceScript
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{
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ObjectGuid ArgalothGUID;
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ObjectGuid OccutharGUID;
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ObjectGuid AlizabalGUID;
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public instance_baradin_hold_InstanceMapScript(InstanceMap map) : base(map)
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{
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SetHeaders("BH");
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SetBossNumber(3);
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LoadDoorData(doorData);
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}
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public override void OnCreatureCreate(Creature creature)
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{
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switch (creature.GetEntry())
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{
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case BossIds.Argaloth:
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ArgalothGUID = creature.GetGUID();
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break;
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case BossIds.Occuthar:
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OccutharGUID = creature.GetGUID();
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break;
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case BossIds.Alizabal:
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AlizabalGUID = creature.GetGUID();
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break;
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}
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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switch (go.GetEntry())
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{
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case GameObjectIds.ArgalothDoor:
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case GameObjectIds.OccutharDoor:
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case GameObjectIds.AlizabalDoor:
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AddDoor(go, true);
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break;
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}
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}
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public override ObjectGuid GetGuidData(uint data)
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{
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switch (data)
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{
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case DataTypes.Argaloth:
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return ArgalothGUID;
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case DataTypes.Occuthar:
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return OccutharGUID;
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case DataTypes.Alizabal:
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return AlizabalGUID;
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default:
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break;
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}
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return ObjectGuid.Empty;
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}
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public override void OnGameObjectRemove(GameObject go)
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{
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switch (go.GetEntry())
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{
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case GameObjectIds.ArgalothDoor:
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case GameObjectIds.OccutharDoor:
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case GameObjectIds.AlizabalDoor:
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AddDoor(go, false);
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break;
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}
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}
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_baradin_hold_InstanceMapScript(map);
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}
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}
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}
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