Start adding missing scripts Part2
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.EasternKingdoms.BaradinHold.Occuthar
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{
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struct SpellIds
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{
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public const uint SearingShadows = 96913;
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public const uint FocusedFireFirstDamage = 97212;
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public const uint FocusedFireTrigger = 96872;
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public const uint FocusedFireVisual = 96886;
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public const uint FocusedFire = 96884;
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public const uint EyesOfOccuthar = 96920;
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public const uint GazeOfOccuthar = 96942;
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public const uint OccutharsDestuction = 96968;
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public const uint Berserk = 47008;
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}
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struct EventIds
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{
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public const uint SearingShadows = 1;
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public const uint FocusedFire = 2;
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public const uint EyesOfOccuthar = 3;
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public const uint Berserk = 4;
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public const uint FocusedFireFirstDamage = 1;
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}
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struct MiscConst
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{
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public const uint MaxOccutharVehicleSeats = 7;
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}
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[Script]
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class boss_occuthar : BossAI
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{
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Vehicle _vehicle;
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public boss_occuthar(Creature creature) : base(creature, DataTypes.Occuthar)
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{
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_vehicle = me.GetVehicleKit();
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Cypher.Assert(_vehicle != null);
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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instance.SendEncounterUnit(EncounterFrameType.Engage, me);
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_events.ScheduleEvent(EventIds.SearingShadows, TimeSpan.FromSeconds(8));
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_events.ScheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
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_events.ScheduleEvent(EventIds.EyesOfOccuthar, TimeSpan.FromSeconds(30));
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_events.ScheduleEvent(EventIds.Berserk, TimeSpan.FromMinutes(5));
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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base.EnterEvadeMode(why);
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instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
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_DespawnAtEvade();
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
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}
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public override void JustSummoned(Creature summon)
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{
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summons.Summon(summon);
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if (summon.GetEntry() == CreatureIds.FocusFireDummy)
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{
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DoCast(summon, SpellIds.FocusedFire);
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for (sbyte i = 0; i < MiscConst.MaxOccutharVehicleSeats; ++i)
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{
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Unit vehicle = _vehicle.GetPassenger(i);
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if (vehicle)
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vehicle.CastSpell(summon, SpellIds.FocusedFireVisual);
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}
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventIds.SearingShadows:
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DoCastAOE(SpellIds.SearingShadows);
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_events.ScheduleEvent(EventIds.SearingShadows, TimeSpan.FromSeconds(25));
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break;
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case EventIds.FocusedFire:
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DoCastAOE(SpellIds.FocusedFireTrigger, new CastSpellExtraArgs(true));
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_events.ScheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
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break;
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case EventIds.EyesOfOccuthar:
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DoCastAOE(SpellIds.EyesOfOccuthar);
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_events.RescheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
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_events.ScheduleEvent(EventIds.EyesOfOccuthar, TimeSpan.FromSeconds(60));
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break;
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case EventIds.Berserk:
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DoCast(me, SpellIds.Berserk, new CastSpellExtraArgs(true));
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break;
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default:
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break;
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}
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});
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class npc_eyestalk : ScriptedAI
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{
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InstanceScript _instance;
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byte _damageCount;
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public npc_eyestalk(Creature creature) : base(creature)
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{
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_instance = creature.GetInstanceScript();
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}
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public override void IsSummonedBy(WorldObject summoner)
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{
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// player is the spellcaster so register summon manually
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Creature occuthar = ObjectAccessor.GetCreature(me, _instance.GetGuidData(DataTypes.Occuthar));
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if (occuthar != null)
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occuthar.GetAI().JustSummoned(me);
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}
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public override void Reset()
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{
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_events.Reset();
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_events.ScheduleEvent(EventIds.FocusedFireFirstDamage, TimeSpan.FromSeconds(0));
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}
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public override void UpdateAI(uint diff)
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{
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_events.Update(diff);
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if (_events.ExecuteEvent() == EventIds.FocusedFireFirstDamage)
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{
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DoCastAOE(SpellIds.FocusedFireFirstDamage);
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if (++_damageCount < 2)
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_events.ScheduleEvent(EventIds.FocusedFireFirstDamage, TimeSpan.FromSeconds(1));
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}
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}
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public override void EnterEvadeMode(EvadeReason why) { } // Never evade
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}
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[Script] // 96872 - Focused Fire
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class spell_occuthar_focused_fire_SpellScript : SpellScript
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{
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void FilterTargets(List<WorldObject> targets)
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{
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if (targets.Count < 2)
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return;
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targets.RemoveAll(target => GetCaster().GetVictim() == target);
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if (targets.Count >= 2)
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targets.RandomResize(1);
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
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}
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}
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[Script] // Id - 96931 Eyes of Occu'thar
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class spell_occuthar_eyes_of_occuthar_SpellScript : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
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}
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public override bool Load()
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{
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return GetCaster().IsPlayer();
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}
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void FilterTargets(List<WorldObject> targets)
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{
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if (targets.Empty())
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return;
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targets.RandomResize(1);
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}
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void HandleScript(uint effIndex)
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{
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GetHitUnit().CastSpell(GetCaster(), (uint)GetEffectValue(), true);
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEntry));
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
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}
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}
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[Script] // Id - 96932 Eyes of Occu'thar
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class spell_occuthar_eyes_of_occuthar_vehicle_SpellScript : SpellScript
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{
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public override bool Load()
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{
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InstanceMap instance = GetCaster().GetMap().ToInstanceMap();
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if (instance != null)
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return instance.GetScriptName() == nameof(instance_baradin_hold);
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return false;
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}
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void HandleScript()
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{
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Position pos = GetHitUnit().GetPosition();
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Creature occuthar = ObjectAccessor.GetCreature(GetCaster(), GetCaster().GetInstanceScript().GetGuidData(DataTypes.Occuthar));
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if (occuthar != null)
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{
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Creature creature = occuthar.SummonCreature(CreatureIds.EyeOfOccuthar, pos);
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if (creature != null)
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creature.CastSpell(GetHitUnit(), SpellIds.GazeOfOccuthar, false);
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}
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}
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public override void Register()
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{
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AfterHit.Add(new HitHandler(HandleScript));
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}
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}
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[Script] // 96942 / 101009 - Gaze of Occu'thar
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class spell_occuthar_occuthars_destruction_AuraScript : AuraScript
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{
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public override bool Load()
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{
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return GetCaster() && GetCaster().GetTypeId() == TypeId.Unit;
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}
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void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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Unit caster = GetCaster();
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if (caster)
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{
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if (IsExpired())
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caster.CastSpell((WorldObject)null, SpellIds.OccutharsDestuction, new CastSpellExtraArgs(aurEff));
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caster.ToCreature().DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
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}
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}
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public override void Register()
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{
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OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 2, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real));
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}
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}
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}
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