Start adding missing scripts Part2
This commit is contained in:
@@ -639,6 +639,11 @@ namespace Game.AI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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public void _DespawnAtEvade()
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{
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_DespawnAtEvade(TimeSpan.FromSeconds(30));
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}
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public void _DespawnAtEvade(TimeSpan delayToRespawn, Creature who = null)
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public void _DespawnAtEvade(TimeSpan delayToRespawn, Creature who = null)
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{
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{
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if (delayToRespawn < TimeSpan.FromSeconds(2))
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if (delayToRespawn < TimeSpan.FromSeconds(2))
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@@ -878,7 +878,7 @@ namespace Game.Maps
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return interval;
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return interval;
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}
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}
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bool InstanceHasScript(WorldObject obj, string scriptName)
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public bool InstanceHasScript(WorldObject obj, string scriptName)
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{
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{
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InstanceMap instance = obj.GetMap().ToInstanceMap();
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InstanceMap instance = obj.GetMap().ToInstanceMap();
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if (instance != null)
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if (instance != null)
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@@ -874,7 +874,7 @@ namespace Game.Movement
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Add(new GenericMovementGenerator(initializer, MovementGeneratorType.Effect, 0));
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Add(new GenericMovementGenerator(initializer, MovementGeneratorType.Effect, 0));
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}
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}
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void MoveSmoothPath(uint pointId, Vector3[] pathPoints, int pathSize, bool walk = false, bool fly = false)
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public void MoveSmoothPath(uint pointId, Vector3[] pathPoints, int pathSize, bool walk = false, bool fly = false)
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{
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{
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var initializer = (MoveSplineInit init) =>
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var initializer = (MoveSplineInit init) =>
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{
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{
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,270 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using Game.AI;
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using Game.DataStorage;
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using Game.Maps;
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using System;
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namespace Scripts.EasternKingdoms.BaradinHold.Alizabal
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{
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struct SpellIds
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{
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public const uint BladeDance = 105784;
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public const uint BladeDanceDummy = 105828;
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public const uint SeethingHate = 105067;
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public const uint Skewer = 104936;
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public const uint Berserk = 47008;
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}
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struct TextIds
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{
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public const uint SayIntro = 1;
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public const uint SayAggro = 2;
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public const uint SayHate = 3;
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public const uint SaySkewer = 4;
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public const uint SaySkewerAnnounce = 5;
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public const uint SayBladeStorm = 6;
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public const uint SaySlay = 10;
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public const uint SayDeath = 12;
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}
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struct ActionIds
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{
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public const int Intro = 1;
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}
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struct PointIds
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{
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public const uint Storm = 1;
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}
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struct EventIds
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{
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public const uint RandomCast = 1;
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public const uint StopStorm = 2;
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public const uint MoveStorm = 3;
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public const uint CastStorm = 4;
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}
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[Script]
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class at_alizabal_intro : AreaTriggerScript
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{
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public at_alizabal_intro() : base("at_alizabal_intro") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord areaTrigger)
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{
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InstanceScript instance = player.GetInstanceScript();
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if (instance != null)
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{
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Creature alizabal = ObjectAccessor.GetCreature(player, instance.GetGuidData(DataTypes.Alizabal));
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if (alizabal)
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alizabal.GetAI().DoAction(ActionIds.Intro);
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}
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return true;
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}
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}
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[Script]
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class boss_alizabal : BossAI
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{
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bool _intro;
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bool _hate;
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bool _skewer;
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public boss_alizabal(Creature creature) : base(creature, DataTypes.Alizabal) { }
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public override void Reset()
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{
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_Reset();
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_hate = false;
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_skewer = false;
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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Talk(TextIds.SayAggro);
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instance.SendEncounterUnit(EncounterFrameType.Engage, me);
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(10));
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsPlayer())
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Talk(TextIds.SaySlay);
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
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me.GetMotionMaster().MoveTargetedHome();
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_DespawnAtEvade();
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}
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public override void DoAction(int action)
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{
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switch (action)
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{
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case ActionIds.Intro:
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if (!_intro)
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{
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Talk(TextIds.SayIntro);
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_intro = true;
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}
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break;
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}
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}
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public override void MovementInform(MovementGeneratorType type, uint pointId)
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{
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switch (pointId)
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{
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case PointIds.Storm:
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_events.ScheduleEvent(EventIds.CastStorm, TimeSpan.FromMilliseconds(1));
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break;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventIds.RandomCast:
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{
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switch (RandomHelper.URand(0, 1))
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{
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case 0:
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if (!_skewer)
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{
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Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 0);
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if (target)
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{
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DoCast(target, SpellIds.Skewer, new CastSpellExtraArgs(true));
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Talk(TextIds.SaySkewer);
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Talk(TextIds.SaySkewerAnnounce, target);
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}
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_skewer = true;
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10));
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}
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else if (!_hate)
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, new NonTankTargetSelector(me));
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if (target)
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{
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DoCast(target, SpellIds.SeethingHate, new CastSpellExtraArgs(true));
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Talk(TextIds.SayHate);
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}
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_hate = true;
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10));
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}
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else if (_hate && _skewer)
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{
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Talk(TextIds.SayBladeStorm);
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DoCastAOE(SpellIds.BladeDanceDummy);
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DoCastAOE(SpellIds.BladeDance);
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(21));
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_events.ScheduleEvent(EventIds.MoveStorm, TimeSpan.FromMilliseconds(4050));
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_events.ScheduleEvent(EventIds.StopStorm, TimeSpan.FromSeconds(13));
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}
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break;
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case 1:
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if (!_hate)
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{
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, new NonTankTargetSelector(me));
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if (target)
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{
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DoCast(target, SpellIds.SeethingHate, new CastSpellExtraArgs(true));
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Talk(TextIds.SayHate);
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}
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_hate = true;
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10));
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}
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else if (!_skewer)
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{
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Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 0);
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if (target)
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{
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DoCast(target, SpellIds.Skewer, new CastSpellExtraArgs(true));
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Talk(TextIds.SaySkewer);
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Talk(TextIds.SaySkewerAnnounce, target);
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}
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_skewer = true;
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10));
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}
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else if (_hate && _skewer)
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{
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Talk(TextIds.SayBladeStorm);
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DoCastAOE(SpellIds.BladeDanceDummy);
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DoCastAOE(SpellIds.BladeDance);
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_events.ScheduleEvent(EventIds.RandomCast, TimeSpan.FromSeconds(21));
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_events.ScheduleEvent(EventIds.MoveStorm, TimeSpan.FromMilliseconds(4050));
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_events.ScheduleEvent(EventIds.StopStorm, TimeSpan.FromSeconds(13));
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}
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break;
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}
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break;
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}
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case EventIds.MoveStorm:
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{
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me.SetSpeedRate(UnitMoveType.Run, 4.0f);
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me.SetSpeedRate(UnitMoveType.Walk, 4.0f);
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, new NonTankTargetSelector(me));
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if (target)
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me.GetMotionMaster().MovePoint(PointIds.Storm, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
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_events.ScheduleEvent(EventIds.MoveStorm, TimeSpan.FromMilliseconds(4050));
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break;
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}
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case EventIds.StopStorm:
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me.RemoveAura(SpellIds.BladeDance);
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me.RemoveAura(SpellIds.BladeDanceDummy);
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me.SetSpeedRate(UnitMoveType.Walk, 1.0f);
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me.SetSpeedRate(UnitMoveType.Run, 1.14f);
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me.GetMotionMaster().MoveChase(me.GetVictim());
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_hate = false;
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_skewer = false;
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break;
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case EventIds.CastStorm:
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DoCastAOE(SpellIds.BladeDance);
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break;
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}
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});
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DoMeleeAttackIfReady();
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}
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}
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}
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|
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@@ -0,0 +1,142 @@
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|
/*
|
||||||
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using Framework.Constants;
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|
using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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|
|
||||||
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namespace Scripts.EasternKingdoms.BaradinHold
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|
{
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struct DataTypes
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|
{
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public const uint Argaloth = 0;
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public const uint Occuthar = 1;
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public const uint Alizabal = 2;
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|
}
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|
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struct CreatureIds
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{
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public const uint EyeOfOccuthar = 52389;
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public const uint FocusFireDummy = 52369;
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public const uint OccutharEye = 52368;
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|
}
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|
|
||||||
|
struct BossIds
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||||||
|
{
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public const uint Argaloth = 47120;
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public const uint Occuthar = 52363;
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public const uint Alizabal = 55869;
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|
}
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|
|
||||||
|
struct GameObjectIds
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|
{
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public const uint ArgalothDoor = 207619;
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public const uint OccutharDoor = 208953;
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public const uint AlizabalDoor = 209849;
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|
}
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|
|
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[Script]
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class instance_baradin_hold : InstanceMapScript
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{
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static DoorData[] doorData =
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|
{
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new DoorData(GameObjectIds.ArgalothDoor, DataTypes.Argaloth, DoorType.Room),
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new DoorData(GameObjectIds.OccutharDoor, DataTypes.Occuthar, DoorType.Room),
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new DoorData(GameObjectIds.AlizabalDoor, DataTypes.Alizabal, DoorType.Room),
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};
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|
|
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public instance_baradin_hold() : base(nameof(instance_baradin_hold), 757) { }
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|
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|
class instance_baradin_hold_InstanceMapScript : InstanceScript
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|
{
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ObjectGuid ArgalothGUID;
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|
ObjectGuid OccutharGUID;
|
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|
ObjectGuid AlizabalGUID;
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|
|
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public instance_baradin_hold_InstanceMapScript(InstanceMap map) : base(map)
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||||||
|
{
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|
SetHeaders("BH");
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|
SetBossNumber(3);
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||||||
|
LoadDoorData(doorData);
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||||||
|
}
|
||||||
|
|
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|
public override void OnCreatureCreate(Creature creature)
|
||||||
|
{
|
||||||
|
switch (creature.GetEntry())
|
||||||
|
{
|
||||||
|
case BossIds.Argaloth:
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||||||
|
ArgalothGUID = creature.GetGUID();
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||||||
|
break;
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case BossIds.Occuthar:
|
||||||
|
OccutharGUID = creature.GetGUID();
|
||||||
|
break;
|
||||||
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case BossIds.Alizabal:
|
||||||
|
AlizabalGUID = creature.GetGUID();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameObjectCreate(GameObject go)
|
||||||
|
{
|
||||||
|
switch (go.GetEntry())
|
||||||
|
{
|
||||||
|
case GameObjectIds.ArgalothDoor:
|
||||||
|
case GameObjectIds.OccutharDoor:
|
||||||
|
case GameObjectIds.AlizabalDoor:
|
||||||
|
AddDoor(go, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override ObjectGuid GetGuidData(uint data)
|
||||||
|
{
|
||||||
|
switch (data)
|
||||||
|
{
|
||||||
|
case DataTypes.Argaloth:
|
||||||
|
return ArgalothGUID;
|
||||||
|
case DataTypes.Occuthar:
|
||||||
|
return OccutharGUID;
|
||||||
|
case DataTypes.Alizabal:
|
||||||
|
return AlizabalGUID;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ObjectGuid.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnGameObjectRemove(GameObject go)
|
||||||
|
{
|
||||||
|
switch (go.GetEntry())
|
||||||
|
{
|
||||||
|
case GameObjectIds.ArgalothDoor:
|
||||||
|
case GameObjectIds.OccutharDoor:
|
||||||
|
case GameObjectIds.AlizabalDoor:
|
||||||
|
AddDoor(go, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override InstanceScript GetInstanceScript(InstanceMap map)
|
||||||
|
{
|
||||||
|
return new instance_baradin_hold_InstanceMapScript(map);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,297 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using Framework.Constants;
|
||||||
|
using Game.AI;
|
||||||
|
using Game.Entities;
|
||||||
|
using Game.Maps;
|
||||||
|
using Game.Scripting;
|
||||||
|
using Game.Spells;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Scripts.EasternKingdoms.BaradinHold.Occuthar
|
||||||
|
{
|
||||||
|
struct SpellIds
|
||||||
|
{
|
||||||
|
public const uint SearingShadows = 96913;
|
||||||
|
public const uint FocusedFireFirstDamage = 97212;
|
||||||
|
public const uint FocusedFireTrigger = 96872;
|
||||||
|
public const uint FocusedFireVisual = 96886;
|
||||||
|
public const uint FocusedFire = 96884;
|
||||||
|
public const uint EyesOfOccuthar = 96920;
|
||||||
|
public const uint GazeOfOccuthar = 96942;
|
||||||
|
public const uint OccutharsDestuction = 96968;
|
||||||
|
public const uint Berserk = 47008;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct EventIds
|
||||||
|
{
|
||||||
|
public const uint SearingShadows = 1;
|
||||||
|
public const uint FocusedFire = 2;
|
||||||
|
public const uint EyesOfOccuthar = 3;
|
||||||
|
public const uint Berserk = 4;
|
||||||
|
|
||||||
|
public const uint FocusedFireFirstDamage = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct MiscConst
|
||||||
|
{
|
||||||
|
public const uint MaxOccutharVehicleSeats = 7;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script]
|
||||||
|
class boss_occuthar : BossAI
|
||||||
|
{
|
||||||
|
Vehicle _vehicle;
|
||||||
|
|
||||||
|
public boss_occuthar(Creature creature) : base(creature, DataTypes.Occuthar)
|
||||||
|
{
|
||||||
|
_vehicle = me.GetVehicleKit();
|
||||||
|
Cypher.Assert(_vehicle != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void JustEngagedWith(Unit who)
|
||||||
|
{
|
||||||
|
base.JustEngagedWith(who);
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Engage, me);
|
||||||
|
_events.ScheduleEvent(EventIds.SearingShadows, TimeSpan.FromSeconds(8));
|
||||||
|
_events.ScheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
|
||||||
|
_events.ScheduleEvent(EventIds.EyesOfOccuthar, TimeSpan.FromSeconds(30));
|
||||||
|
_events.ScheduleEvent(EventIds.Berserk, TimeSpan.FromMinutes(5));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EnterEvadeMode(EvadeReason why)
|
||||||
|
{
|
||||||
|
base.EnterEvadeMode(why);
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
|
||||||
|
_DespawnAtEvade();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void JustDied(Unit killer)
|
||||||
|
{
|
||||||
|
_JustDied();
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void JustSummoned(Creature summon)
|
||||||
|
{
|
||||||
|
summons.Summon(summon);
|
||||||
|
|
||||||
|
if (summon.GetEntry() == CreatureIds.FocusFireDummy)
|
||||||
|
{
|
||||||
|
DoCast(summon, SpellIds.FocusedFire);
|
||||||
|
|
||||||
|
for (sbyte i = 0; i < MiscConst.MaxOccutharVehicleSeats; ++i)
|
||||||
|
{
|
||||||
|
Unit vehicle = _vehicle.GetPassenger(i);
|
||||||
|
if (vehicle)
|
||||||
|
vehicle.CastSpell(summon, SpellIds.FocusedFireVisual);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateAI(uint diff)
|
||||||
|
{
|
||||||
|
if (!UpdateVictim())
|
||||||
|
return;
|
||||||
|
|
||||||
|
_events.Update(diff);
|
||||||
|
|
||||||
|
if (me.HasUnitState(UnitState.Casting))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_events.ExecuteEvents(eventId =>
|
||||||
|
{
|
||||||
|
switch (eventId)
|
||||||
|
{
|
||||||
|
case EventIds.SearingShadows:
|
||||||
|
DoCastAOE(SpellIds.SearingShadows);
|
||||||
|
_events.ScheduleEvent(EventIds.SearingShadows, TimeSpan.FromSeconds(25));
|
||||||
|
break;
|
||||||
|
case EventIds.FocusedFire:
|
||||||
|
DoCastAOE(SpellIds.FocusedFireTrigger, new CastSpellExtraArgs(true));
|
||||||
|
_events.ScheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
|
||||||
|
break;
|
||||||
|
case EventIds.EyesOfOccuthar:
|
||||||
|
DoCastAOE(SpellIds.EyesOfOccuthar);
|
||||||
|
_events.RescheduleEvent(EventIds.FocusedFire, TimeSpan.FromSeconds(15));
|
||||||
|
_events.ScheduleEvent(EventIds.EyesOfOccuthar, TimeSpan.FromSeconds(60));
|
||||||
|
break;
|
||||||
|
case EventIds.Berserk:
|
||||||
|
DoCast(me, SpellIds.Berserk, new CastSpellExtraArgs(true));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
DoMeleeAttackIfReady();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script]
|
||||||
|
class npc_eyestalk : ScriptedAI
|
||||||
|
{
|
||||||
|
InstanceScript _instance;
|
||||||
|
byte _damageCount;
|
||||||
|
|
||||||
|
public npc_eyestalk(Creature creature) : base(creature)
|
||||||
|
{
|
||||||
|
_instance = creature.GetInstanceScript();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void IsSummonedBy(WorldObject summoner)
|
||||||
|
{
|
||||||
|
// player is the spellcaster so register summon manually
|
||||||
|
Creature occuthar = ObjectAccessor.GetCreature(me, _instance.GetGuidData(DataTypes.Occuthar));
|
||||||
|
if (occuthar != null)
|
||||||
|
occuthar.GetAI().JustSummoned(me);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Reset()
|
||||||
|
{
|
||||||
|
_events.Reset();
|
||||||
|
_events.ScheduleEvent(EventIds.FocusedFireFirstDamage, TimeSpan.FromSeconds(0));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateAI(uint diff)
|
||||||
|
{
|
||||||
|
_events.Update(diff);
|
||||||
|
|
||||||
|
if (_events.ExecuteEvent() == EventIds.FocusedFireFirstDamage)
|
||||||
|
{
|
||||||
|
DoCastAOE(SpellIds.FocusedFireFirstDamage);
|
||||||
|
if (++_damageCount < 2)
|
||||||
|
_events.ScheduleEvent(EventIds.FocusedFireFirstDamage, TimeSpan.FromSeconds(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EnterEvadeMode(EvadeReason why) { } // Never evade
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // 96872 - Focused Fire
|
||||||
|
class spell_occuthar_focused_fire_SpellScript : SpellScript
|
||||||
|
{
|
||||||
|
void FilterTargets(List<WorldObject> targets)
|
||||||
|
{
|
||||||
|
if (targets.Count < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
targets.RemoveAll(target => GetCaster().GetVictim() == target);
|
||||||
|
|
||||||
|
if (targets.Count >= 2)
|
||||||
|
targets.RandomResize(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // Id - 96931 Eyes of Occu'thar
|
||||||
|
class spell_occuthar_eyes_of_occuthar_SpellScript : SpellScript
|
||||||
|
{
|
||||||
|
public override bool Validate(SpellInfo spellInfo)
|
||||||
|
{
|
||||||
|
return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Load()
|
||||||
|
{
|
||||||
|
return GetCaster().IsPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilterTargets(List<WorldObject> targets)
|
||||||
|
{
|
||||||
|
if (targets.Empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
targets.RandomResize(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleScript(uint effIndex)
|
||||||
|
{
|
||||||
|
GetHitUnit().CastSpell(GetCaster(), (uint)GetEffectValue(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEntry));
|
||||||
|
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // Id - 96932 Eyes of Occu'thar
|
||||||
|
class spell_occuthar_eyes_of_occuthar_vehicle_SpellScript : SpellScript
|
||||||
|
{
|
||||||
|
public override bool Load()
|
||||||
|
{
|
||||||
|
InstanceMap instance = GetCaster().GetMap().ToInstanceMap();
|
||||||
|
if (instance != null)
|
||||||
|
return instance.GetScriptName() == nameof(instance_baradin_hold);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleScript()
|
||||||
|
{
|
||||||
|
Position pos = GetHitUnit().GetPosition();
|
||||||
|
|
||||||
|
Creature occuthar = ObjectAccessor.GetCreature(GetCaster(), GetCaster().GetInstanceScript().GetGuidData(DataTypes.Occuthar));
|
||||||
|
if (occuthar != null)
|
||||||
|
{
|
||||||
|
Creature creature = occuthar.SummonCreature(CreatureIds.EyeOfOccuthar, pos);
|
||||||
|
if (creature != null)
|
||||||
|
creature.CastSpell(GetHitUnit(), SpellIds.GazeOfOccuthar, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
AfterHit.Add(new HitHandler(HandleScript));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // 96942 / 101009 - Gaze of Occu'thar
|
||||||
|
class spell_occuthar_occuthars_destruction_AuraScript : AuraScript
|
||||||
|
{
|
||||||
|
public override bool Load()
|
||||||
|
{
|
||||||
|
return GetCaster() && GetCaster().GetTypeId() == TypeId.Unit;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
|
||||||
|
{
|
||||||
|
Unit caster = GetCaster();
|
||||||
|
if (caster)
|
||||||
|
{
|
||||||
|
if (IsExpired())
|
||||||
|
caster.CastSpell((WorldObject)null, SpellIds.OccutharsDestuction, new CastSpellExtraArgs(aurEff));
|
||||||
|
|
||||||
|
caster.ToCreature().DespawnOrUnsummon(TimeSpan.FromMilliseconds(500));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 2, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using Framework.Constants;
|
||||||
|
using Game.AI;
|
||||||
|
using Game.Entities;
|
||||||
|
using Game.Scripting;
|
||||||
|
using Game.Spells;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Scripts.EasternKingdoms.BaradinHold.PitLordArgaloth
|
||||||
|
{
|
||||||
|
struct SpellIds
|
||||||
|
{
|
||||||
|
public const uint MeteorSlash = 88942;
|
||||||
|
public const uint ConsumingDarkness = 88954;
|
||||||
|
public const uint FelFirestorm = 88972;
|
||||||
|
public const uint Berserk = 47008;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script]
|
||||||
|
class boss_pit_lord_argaloth : BossAI
|
||||||
|
{
|
||||||
|
boss_pit_lord_argaloth(Creature creature) : base(creature, DataTypes.Argaloth) { }
|
||||||
|
|
||||||
|
public override void JustEngagedWith(Unit who)
|
||||||
|
{
|
||||||
|
base.JustEngagedWith(who);
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Engage, me);
|
||||||
|
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20), task =>
|
||||||
|
{
|
||||||
|
DoCastAOE(SpellIds.MeteorSlash);
|
||||||
|
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20));
|
||||||
|
});
|
||||||
|
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25), task =>
|
||||||
|
{
|
||||||
|
DoCastAOE(SpellIds.ConsumingDarkness, new CastSpellExtraArgs(true));
|
||||||
|
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25));
|
||||||
|
});
|
||||||
|
_scheduler.Schedule(TimeSpan.FromMinutes(5), task =>
|
||||||
|
{
|
||||||
|
DoCast(me, SpellIds.Berserk, new CastSpellExtraArgs(true));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EnterEvadeMode(EvadeReason why)
|
||||||
|
{
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
|
||||||
|
_DespawnAtEvade();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
|
||||||
|
{
|
||||||
|
if (me.HealthBelowPctDamaged(33, damage) ||
|
||||||
|
me.HealthBelowPctDamaged(66, damage))
|
||||||
|
{
|
||||||
|
DoCastAOE(SpellIds.FelFirestorm);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void JustDied(Unit killer)
|
||||||
|
{
|
||||||
|
_JustDied();
|
||||||
|
instance.SendEncounterUnit(EncounterFrameType.Disengage, me);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateAI(uint diff)
|
||||||
|
{
|
||||||
|
if (!UpdateVictim())
|
||||||
|
return;
|
||||||
|
|
||||||
|
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // 88954 / 95173 - Consuming Darkness
|
||||||
|
class spell_argaloth_consuming_darkness_SpellScript : SpellScript
|
||||||
|
{
|
||||||
|
void FilterTargets(List<WorldObject> targets)
|
||||||
|
{
|
||||||
|
targets.RandomResize(GetCaster().GetMap().Is25ManRaid() ? 8 : 3u);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Script] // 88942 / 95172 - Meteor Slash
|
||||||
|
class spell_argaloth_meteor_slash_SpellScript : SpellScript
|
||||||
|
{
|
||||||
|
int _targetCount;
|
||||||
|
|
||||||
|
void CountTargets(List<WorldObject> targets)
|
||||||
|
{
|
||||||
|
_targetCount = targets.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplitDamage()
|
||||||
|
{
|
||||||
|
if (_targetCount == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SetHitDamage((GetHitDamage() / _targetCount));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Register()
|
||||||
|
{
|
||||||
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitConeCasterToDestEnemy));
|
||||||
|
OnHit.Add(new HitHandler(SplitDamage));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Reference in New Issue
Block a user